Titanic Tidbits

heh_dragon_EX

While the online services continue to be down, some little tidbits regarding planet Harukotan were revealed during the event in Osaka. Harukotan is a new planet set to arrive with the release of Episode 3 in August.

Titans are bigger than you!

bigger_than_you

While rather self-explanatory and not entirely unexpected, this image does at least give us a scale. With it it’s a little easier to appreciate just how large the monsters are on this planet. The Shiro-Nation Titan is on the left, the Kuro-Nation Titan is on the right. Lets call an individual from each nation a Shironian and a Kuronite.

Alternative names are White Nation and Black Nation. Why not use them? Well, for one thing the planet is very Japanese so using the Japanese names in Romaji seems thematically appropriate for once. The other reason is to avoid certain unfortunate racial implications the names would have otherwise…

The Shiro Nation

fieldinfo

The Shiro Nation, the first field that players will be visiting on planet Harukotan, is suffering an invasion by the Kuro Nation. Where the ARKS will fit into this is kind of a good question, but hints would appear to be that the Shiro Nation are the er, “good guys”. That said, watching through the video it does seem like Shironians will also attack you.

The field is populated by titans and Yokai-like enemies.

This slide also shows the field does indeed have an environmental mechanic, this time in the form of a purple Miasma which is said to strengthen the Kuronite invaders. Players will be able to purify these fields somehow. They sound mechanically similar to the corrupted relics in the Ruins field but clearly the scale is larger.

No information yet on what future fields may be, though I still feel the Kuro Nation is a pretty safe bet!

New Darker Type and Titan Boss

toy_wars_indeed

 

So there we have it, I said before how the field appeared to be lacking a Darker type and speculated which type may inhabit the field. Turns out it will be a new Darker type entirely, the Plaything/Toy type. We know Dark Falz Double is in the area due to the previously released teaser trailer for Episode 3 content, but given the events towards the end of Episode 2 it seemed like Double was in control of the Bird-type Darkers. Well, this revelation rather shoots that idea in the face. Dark Falz Loser really was the king of the chickens, after all. The aesthetics on the new type certainly are different, so different that if I was shown an image of them without being told they were Darkers I doubt I’d say for definite that they were. The only hint I’d have is the patterned red+black parts of them. In fact the teaser does show one of the Darkers and I don’t think anyone figured it was a new Darker type.

This makes me rather curious as to what Toy Falz is going to look like in its various forms…

The field boss is a Kuronite Titan by the name of Gigiru Gun’negamu (Gigil Gunnegam?).  It uses ice-based attacks. That’s all there is to say about that for now.

 [Thanks to Mewn for names]

South-East Asia Players IP-Blocked From PSO2JP?

LOSER-LOSER-LA-LA-LAAA

A good amount of noise is spreading among various places. Noise made by concerned players from the SEA region who have found that they can’t log in to the Japanese servers today.

So has there been an IP block?

Well, it certainly would seem to be that way judging by the number of people reporting it. Among the complaints about GameGuard mucking up the early access for those who actually want to play on Asiasoft’s servers, there’s a good number of complaints about being unable to connect to JP on Asiasoft’s facebook page. 

There’s also this thread on PSO-World, this thread on Reddit and various comments over on Bumped. The word has spread, people in the region are unable to connect.

Update: Seems it’s official, according to this post by CM Dynareus. Quote below:

“Hello, unfortunately yes, as countries from Singapore, Malaysia, Thailand, Vietnam, Indonesia and Philippines will only be able to access our server.

Cheers “

 

sea_facebook_01

Before recently, the only official word on anything regarding IP-blocks was that players outside the SEA region would be unable to connect to Asiasoft’s servers. There was, as far as I am aware, no official word stating that SEA players would no longer be able to play on the Japanese servers.

There is a slim chance that this isn’t an IP-block. This could be a coincidental connection issue, perhaps in light of cable maintenance or something. Although my gut feeling says this is incredibly unlikely, given that it’d be a remarkable coincidence that all 6 countries covered by Asiasoft happen to be blocked at the same time and on the day after their early access is underway.

I’m in South East Asia and fuck all things Asiasoft, how do I play on PSO2JP?

You’re in luck, potentially! Head on over to PSO-World here, where AIDA of Arks Layer has put together a guide to setting up a VPN.

Thoughts

If this is indeed an official IP block, then it’s a dick move. Yes, it is within Sega’s right to do so. don’t get me wrong there. In fact, all players from SEA and indeed players from anywhere in the world aside Japan aren’t officially allowed to connect to the servers in the first place. The terms of service state that you must physically be in Japan, after-all. Blocking entire regions with no word or forewarning is still a dick move, however. It’s a dick move because Sega or Asiasoft would have had the option to inform their players this was going to happen. Give the players who were maybe willing or considering playing on the SEA servers instead some time to prepare, to bid farewell to their old characters and other players on the JP servers they may be acquainted with.

Whose fault would it be? Given that Taiwan players can freely choose to play either their local version or the Japanese version, the finger of accusation points squarely at Asiasoft. Maybe it was a part of a deal they negotiated with Sega? Who knows.

If this was indeed Asiasoft’s decision as part of a tactic to increase their playerbase, I suspect it will only further the resolve of players who don’t wish to play on their servers and drive them towards VPNs instead.

DOES THIS MEAN WE WILL BE IP-BLOCKED WHEN PSO2 COMES OUT IN THE WEST?????

No. Remember, PSO2 Taiwan (hosted by Gamania) aren’t IP-blocked, indicating this wasn’t Sega\s decision.

All this incident would prove, should it be absolutely officially confirmed that it is an IP-block, is that Sega are willing to comply with requests to IP-block regions. So should whoever be hosting the western release of the game ask for it, Sega may comply.

 

Mining Base Defense: Drop Rebalance

BEEEEEES

Almost anyone who has played either of the Mining Base Defense quests will have experienced it; You’re about to defeat Dark Vibrace (however you want to spell it), your group is making good time and you might even get three runs in, when a massive lag spike suddenly brings the whole thing to a halt. Players worked out a long time ago that this lag occurred when the faster groups completed their runs and hit the big crystal at the end and that the server was choking while generating all those items.

Seems this has been officially acknowledged by Sega now and they’re set to implement a fix of sorts as detailed by this post here. 

You're killing the server, you assholes!

You’re killing the server, you assholes!

In true Sega fashion, they’re fixing the symptom rather than the cause by reducing the number of items that the crystal will generate from now on. In fairness this may be the only good fix available to them, the cynic in me is just convinced they’re taking the lazy way out. Remember when they removed the number of chairs in the lobby because they caused lag? CHAIRS.

Before you go turning all your 10*s into Photon Spheres instead of EXcubes, they’re not just reducing the number of drops but changing how the drop system works. Here’s a rundown:

11* drops will not be affected at all. This means that you’ll still have the same number of rolls for them, depending on your rank on the quest result screen (5 rolls at S-rank, 4 rolls at A-rank, 3 rolls at B-rank and 0 rolls at C-rank).

The total number of items dropped from the table built up during the quest will be reduced, but when picking items to drop it will be sorted by descending rarity. Before, this selection was completely random, now it sounds like any 10*s that were added to the table during the quest will be selected to drop before anything else. This means, potentially, you could get more 10*s from the quest than you did previously if I understand this right.

The total number of Meseta drops will be reduced. OH NO! But there will be no change to the average amount of Meseta you can obtain from the quest this way.

No other quests will be altered, it’s just both Mining Base Defense: Invasion and Intrusion.

PSO2 Live Broadcast 16 Gallery

GOOD_EVENINGI can’t understand a word of Japanese! As such, all I can really do for a live broadcast post for now is post a gallery of images. I hope they’ll be useful for those who can read japanese and just something pretty to look at for everyone else. Well as pretty as screen-shots from a livestream can be, anyway.

PSO2 ES
Question and Answers
Campaigns, Contests and Collaboration
Attack on Titan Teaser Image

stream-Attack-on_Titan


Videos

All of the following videos were uploaded by Manta Oyamada of PSO2UP.

Episode 2: Official Update Page and Broadcast Information

hairy_sakai

The official update page for the start of Episode 2 has been posted up. It of course comes with a trailer, which I’ll embed as par for the course, however this one is unusually lengthy. You can find a rundown of the update page here on Bumped.

This post will pretty much be going over some information about particular aspects of Episode 2 that I’ve come across, as well as sharing my thoughts on them. If I find more information I’ll probably go and put it into a new post because I think this one is quite long enough now..

The background music at the start is the theme of the new Coast field’s boss, Bal Rodos. From around 2:49 on-wards I believe it’s the Coast field’s theme.

It seems Bal Rodos is Lv55 in the trailer, which puts it on the same level as Sanctum. So I guess that’s how they’re going to be keeping Advanced Quests relevant for longer, which makes me wonder if Lilipa3 will share the same fate. Seabed shouldn’t, as it’ll be released after Super Hard is out.

You can watch the live broadcast in its entirety through the following links:


Braver

The class is defined by the two new weapon types, both of which seem to at least look decent. The Katana has good mobility and area-of-effect capability, which will be good for all of melee’s demands. Katanas are at least more mobile than Swords for example, but the damage numbers that they put out seem.. small. In fact their stats and even Photon Art modifiers seem relatively low, however they could well make up for this in damage per second given how rapidly they can attack. Bows on the other hand seem to lay somewhere between Launchers and Rifles with a bit of Twin-Daggers thrown in for good measure. Certainly versatile but I have yet to be convinced of their overall effectiveness.

braverweapons

braverPAs

Tsukimi-sazanka, Gekka-zakuro, Kanran-kikyo, Sakura-endo, Hien-tsubaki, Asagiri-rendan, Master Shot, Penetrating Arrow. Thanks to Qwerty for these names.

Braver seems to be a class oriented around the Ability (or Dexterity) stat primarily. It has an Ability Up skill, which is notable for being at lv3 in the livestream as that indicates it’s a pre-requisite for something. Both Katanas and Bullet Bows also require dexterity to equip, or at least all of the weapons shown so far do. However there may be no need to go raising a pure Dexterity Mag just for this class, as the requirements are quite low anyway. One revealed Braver skill, namely “Braver Mag”, converts up to 50% of the S-atk and R-atk into Dexterity. Whether or not this will add to your base and count for equipping things I don’t know (data suggests it’s a passive skill).

braverSkills

Ability Up 1, Braver Mag, Step, Step Advance, Snatch Step, Step Attack, Just Reversal, Average Stance, Katana Combat, Katana Gear, Rapid Shoot, Reversal Cover, Rapid Shoot Up

mxYA7rw

The Braver Skill Tree. Skills are: Ability Up, Sriking Up, Shooting Up, Average Stance, Average Stance Up, Average Stance Critical, Average Stance Charge
Katana Combat, Combat Just Attack Bonus, Combat Finish, Katana Gear, Rapid Shoot, Rapid Shoot Up, Rapid Shoot Mastery
Weak Stance, Weak Stance Up, Ability Up 2, Weak Stance Critical, Weak Stance Charge
Step, Step Advance, Snatch Step, Step Attack, Just Reversal, Reversal Cover, Rare Mastery Braver, Braver Mag. Source: Dengeki Play.

Of interest to me are the utility skills surrounding step, as for melee it’s absolutely crucial to mobility. Snatch Step is a skill that will deal damage during a Step. It is seperate from Step Attack as that skill allows you do perform an attack at the end of a Step. You can perform step with both Katanas and Bullet Bows at that, so you’re not losing out if you choose to go ranged.

While you can guard with Katanas, Braver doesn’t have any guard skills at all. The broadcast demonstrates that Just Guarding is possible with Katanas, but possibly only through their gear. If this is the case, I wonder if there’s any point investing in Just Guard should someone decide to have Hunter as their subclass? Or if the regular Just Guard would apply to the Katana without gear applies or even if it would affect the weapon at all.


Coast Enemies

The trailer revealed a number of enemy names, as did the coast field playthrough that was done during the live broadcast. I’ll list them here with names and pictures where I can.

Torpon

torpon

A small shelled enemy, weak to both fire and ice element interestingly. Better picture of them from the official site below. At a distance they appear to be similar to Micdas, possibly sharing the same bone structure. The one on the right below makes be doubt that a little..

torpon2

Aculpus

aculpus

Seems to share its skeleton with Naberius’ Galphs. Of course, their attack behaviors don’t resemble them much, with them swimming through the sand with their fins poking out. Land sharks. They also appear to do a somersault attack.

Blumegalla

blumegalla

It’s a flower! It pretends to be a regular giant spikey flower and then jumps out at the player after spraying something about. It also fires laserbeams because why not. Smaller versions of this enemy exist as well, namely Blumetta. They appear to share the same bone structure as Sanctum’s Pendira’n.

blumetta

A picture of both of these enemies is up on the official page, re-hosting below.

blumegalla_blumetta

Blundarl

blundarl

One of the new bird-type Darkers. The second one named I believe, after Luda Sorcerer. A higher quality picture of Blundarl is posted below.

blundarl_hq

Strahda

StrahdaForgive me for the quality of these pictures, but it’s from a compressed video and there don’t seem to be any clear shots of these enemies sadly. Anyway, this is the somewhat legendary BIRDBIRDCROW in the flesh as it were. Their weak point looks like an exposed brain… It’s the standard orange colored weakpoint that most Darkers have it’s just how it looks given its position.

Another variant of this small bird is Tyraluda

Tyraluda

Unfortunately there are no official pictures that I’m aware of for either of these.

So it seems that the Coast field’s elements are Fire and Ice for the natives and Wind and Light for the Darkers.

Now that we have a planet full of fish, after having been fighting fish-based Darkers for a while now, I wonder if a planet populated by insects is on its way in 2014? After all, PSO2 still doesn’t have a Grass Assassin!


Subclass EXP

Old news now, but confirmed at least once and well, it being on the official update page means Sega aren’t going to be changing their minds about it. It’s sad, but subclass EXP will be capped to level 40. Before that, your subclass will gain 10% of the EXP that your main does. Yeah it’s not particularly popular this decision, but it’s still decent at least initially for a subclass. However I imagine like others, I was hoping this would mean the end of having to switch to a class you don’t like playing in order to support a class you do, but alas.


Class Appropriate Rare Drops.. From Bosses

Nothing like hearing the rare drop jingle only to get an item you can’t even use, eh? Well from Episode 2 this problem will be slightly alleviated! By how much of course isn’t really all that specific and I have a feeling that, as a player, you honestly won’t be able to tell that the drop rates had been increased at all. 1/1000 is barely better than 1/2000 for example and I highly doubt they’d give that generous a boost anyway. The idea is at least good, I just have no faith that the difference will be at all noticeable.

Also, despite the update page itself not mentioning bosses according to an article on Shougai which contains a transcript from Sakai and someone else, it only applies to boss enemies. This is kind of a shame as a number of decent items do still drop from regular enemies, but it’s a least a step in the right direction.


EXP Penalty Readjustment

The EXP penalty, which I’m still not a fan of even now, is being relaxed somewhat. Instead of altering the rates however instead they’ll be increasing the number of levels before it applies from 5 to 11. They’re um, turning up to 11 as it were…

This means that you’ll be able to run Advanced Quests a little earlier, however you’ll still have your EXP reduced to 75% at least initially (unlocks at 45, enemies start at 56). However, being able to start running Advanced Quests at lv46 is a significant improvement over having to wait until Lv52. It also means you can skip ahead areas more quickly at the lower levels, which doesn’t really affect Normal mode at all for new players in any case.

On arrival to Hard mode, you’ll be only 1 level out of reach for Forest Exploration.

On arrival to Very Hard mode, you’ll be able to run all the Free Field quests except for Sanctum Exploration and presumably Coast.


Client Order Adjustments

Reducing the cool-down time for daily repeatable Client Orders (not to be confused with Daily Orders… I know) from 24 to 22 is a big deal. Why, you might ponder, it’s not much of a change. It means they truly become daily orders. The current cool-down of 24 hours is problematic because it introduces what I call “crawl”, whereby the time you can re-do the Client Order crawls around the clock and becomes later with each day.

Say you start the Order at 12:00pm, it takes you half an hour to complete and you turn it in at 12:30pm. The next day you can’t start it any earlier than 12:30pm, so the next day you won’t be able to start it until 1:00pm. Then 1:30pm, etc. A 22 hour cool-down gives you a much better chance of being able to take on these Client Orders at a time you’d prefer to take them. It’s good to see the change, but annoying that it took them a year to do something about it.

Episode 2 Predownload Schedule

HEEERE IT COMES! Are you ready to download a bunch of files you probably already have? Cause a new area, class, client features and stats sure don’t justify a 5GB download on their own. Of course this patch could also include a chunk of the story, which has a lot of audio files and.. that can be big.

Whatever the case is, we’ll know soon enough once eager dataminers get their hands on the first part of the pre-download which is available with tonight’s maintenance.

Schedule

PSO2’s First Event: Border Breaking Clumsiness

wol_wol_ex

Events. Historically some of the most bug-ridden times in previous Phantasy Star days. Well in the Phantasy Star Universe days at least, I can’t comment on Phantasy Star Online. For the first event, players found themselves unable to complete the reverse-side of their Bingo Cards as particular nodes wouldn’t trigger when their conditions were satisfied. It has since been fixed, but thankfully Sega isn’t leaving it at that as they will be delivering compensation for it, including:

  • 50 x Advanced Capsule a
  • 4 x Extreme Passes

Effectively to cover the broken nodes. Exactly what the qualifying conditions are I’ve got to be honest and say I’m not sure. It could be you had to have unlocked the reverse side of the card before the emergency maintenance on the 21st or have to complete a node post it. Hopefully it’s the former or at least close enough to it. Update: You have to have unlocked the reverse side of the card before the emergency maintenance took place. Thanks, Espiokaos!

If you quality you should receive those items post regular maintenance on the 26th of June.

You will only receive this compensation once per account, even if you satisfy the condition on more than one character. 

As a general apology for having to perform an emergency maintenance, everybody will be given the following items:

  • 1 x Tri-boost 100%

This should also be distributed post the regular maintenance on the 26th of June


Episode 2 is Coming!

BirdBird

Kind of. The total size of the update that will bring us all to the next Episode weighs in at a whopping 5GB. PSO2 has had the pre-download system for a while now and they plan to use that system again for it, they just haven’t said when it is these patches will be available. Shouldn’t imagine it will be that long away though, as we’re now 22 days away as of this post from Episode 2 going live, after all.

Early patches are of course a data miner’s delight, so I’m sure some tidbits are set to be released.

Realy, Episode 2 isn’t as big a patch as I’d expect for something akin to an expansion. I mean yeah, it has only been a year since the game came out but the update itself is barely more than a regular content update. It adds a new race, new class and a new field as well as a bunch of photon arts and weapons and that’s all fine. I’m looking forward to that. I’m just saying that it seems a little lacking for something of its nature.


I Guess I Better Talk About The Event Or Something

youre_never_getting_dudu_bonuses

The latest reward unlocked is Rare Drop Boost +100%. It’s the one I’ve personally been waiting for, as it means I get to stack rare boost items up from the event and use up the Extreme Quest passes I’ve been saving. Of course the reward that most people would like are the two at the end, which boost item grind and ability transfer success rates.

However, due to the way the Bingo Cards turned out to be, the point growth has significantly slowed down. I was expecting randomly generated cards with various objectives for you to fill and the more Bingos you got the more points you contributed. Instead we all got the same card, which is like we all effectively got Matter Boards. Only one card at that, so as soon as both sides of it are filled out you can’t contribute any more points towards the total. This is why the total has slowed down in growth so much.

Still, there is yet hope. Tonight’s maintenance is set to add a new Limited Time Quest (among other things), namely “Arks Ship Fire Swirl”. With it, you’ll also be gaining a new Bingo Card. Will it be enough to slightly tame Dudu? That has yet to be seen..

more_like_this_please

As for the event quest itself, I like it! The best part about it for me is the comparitive ridiculousness of some the spawns that can happen, as pictured above. It’s made even better by the number of combinations of enemies that can be encountered, thanks to the quest’s spawn list including nearly every enemy in the game. I never thought I’d see a pair of De Malmoths spawn along with two Tranmizers and a Vol Dragon for example…

It’s not perfect of course. Persona seems to spawn a disproportionate amount compared to other bosses for one thing, who has a nasty habit of killing players after he’s been defeated. The number of times he spawns vs the number of Coated Edge D’s that have dropped is kind of depressing a ratio at that.

Another aspect of it is that hardly anyone actually bothers killing Cougar. This means the supply of its Weapon Camos (skins) is extremely low in general. Never mind the Sword Weapon Camo, “SW Teardowner“, which can only be dropped by the rare variant of the boss. Persona and Cougar can actually spawn just about anywhere it seems, but only one of these two has a chance of being a permanent addition to the game. If Cougar is gone at the end of this event, then the supply of the Weapon Camo items is likely to be extremely thin forever. Mind, given his appearance rates in the quest logs it’d likely be that way even if it was a permanent addition to the game.

Episode 2: Dewmans and Bullet Bows.

dewmans The 9th NicoNico broadcast took place today. They promised information on upcoming content and in particular with Episode 2 information and they’re delivering. In fact they’re still releasing information currently so this post is likely to change before the day’s out.


Videos

I’ll embed what videos I find here, though I’ll may talk about them in more detail in a separate post.

Episode 2 Content Trailer

Dewman Character Creation

Also contains footage of the new weapon types.

Planet Vopar Footage


Dewmans

We’ve known these guys were coming since the closed beta tests and finally we see them. So what is their race’s defining feature? Eye-patches? Ear-shape? That’s right, you guessed it! Horns.

Dewmans

Uhuhuhuh, they’re horny

Eyes with alternating colours as well it seems, otherwise they’re still albinos by default. The character creation screen there shows that they can customize their horns, though not sure if all male Dewmans have one horn and all female Dewmans have two or if that can be chosen. It also shows that Dewmans get a bit of a bigger choice of skin colour than they did before in PSP2:Infinity (which was white and REALLY white). In PSO2 Dewmans can be pale white, brown, red or blue in various shades. Regarding eyes, I’m guessing that given there are two windows open with eyes that player can customize them individually. Rumour has it that players will be receiving a free character slot when Dewmans are released. I’ve not yet confirmed this, however.


Braver WeaponsBraver was identified in the client fairly recently, with it being internally known as “swordarcher”. Katanas and Compound Bows were revealed, oh sorry, “Bullet Bows”. I guess Compount Bow might be pushing it in terms of name length, but Bullet Bow just sounds off to me. It seems Bullet Bows will have some kind of a charged action, perhaps similar to how some Sword and Partisan Photon Arts do. Fitting given how a bow is used, really. This does confirm that Katana and “saya” are part of the same weapon as well. The feeling was strong that this would be the case but the way the data was it implied they were separate weapons. How the pair function in combat is a bit of an unknown just now.

braver

As Braver is available on the character creation screen it seems safe to assume that there will be no requirements to unlock the class.


Coast CoastThe next field set to be added to the game and the first field that Episode 2 will add is the Coast field. That sure is a coast. The fountain landmark seems interesting, not something I expected to see. I can’t tell at that resolution whether it’s something technical or not just now. The Coast field is also confirmed to be set on the planet Vopar. new_enemiesWith a new field comes new enemies! Most of which were known about but certain details weren’t. It has a boss, the expected “MarineOarFish” which now has the official name of “Bal Rodos / Val Rodos” (Ricardo at Bumped / Mewn) and a miniboss which we thought was going to be “BirdCentaur” but it is in fact something I don’t think we’ve encountered in the data yet, named “Orgublan”. The field also seems to be populated by angry flowers (the big ones being called “Blumegalla”), but not the PSO-like Lilys that were expected. These enemies are all part of a new enemy category internally known as “Chimera”. I can’t tell if that name is mentioned on that image there. “BirdCentaur” might not be a miniboss, but it is still quite significant. It’s pictured in the top-right there, above the actual miniboss. Looks sort of Egyptian themed. It is in fact one of the 3rd type of Darkers, which is significant as it means that all the BirdSoldiers and the infamous BirdBirdCrow are also Darkers. Bird Darkers was a possibility that was considered, but upon looking at their models they didn’t seem very darker-like to us. Didn’t help that they were texture-less as well. I’m aware that the bosses there have their names in Katakana but I’m not confident in my localization skills. I’ll add the names more experienced people grant them later.


Support Partners: The Return of the Partner Machine

A newly announced feature is a small girl you can keep in your room…. aaaaagh

pet_little_girl

A pet little girl you can raise, clearly inspired by the roguelike Elona.

I’m not being serious with that caption. They appear to be reminiscent of Partner Machines  from Phantasy Star Universe. They were a bit like Mags, in that you raised them by feeding them items and what they’d evolve into depended on how you raised them. I don’t know yet if that’s how you raise Support Partners or not.  Unlike Partner Machines, a Support Partner’s appearance is completely customizable, it’s pretty much making a 2nd tiny character.

The 4th item on that menu is “Customize Weapon”, so you can potentially set their gear up too I guess. Wonder if it’s physically giving them a weapon or something? (Thanks to Mewn for that).

aggggggh

Like Partner Machines of Phantasy Star Universe your pet… little person.. can follow you into the field. The Japanese text at the bottom indicates that Support Partners are active when you’re logged out, but it’s not clear really what’s meant by that.

It just seems… weird to me. I mean, you’re raising a tiny character. I mean before you had at least a little comfort in it being a little robot but, here it’s a little person. It can be a robot if you make it a Cast, but otherwise it really is effectively a pet person. There’s something unsettling about that.

Support Partners can only be raised in a room, but it seems you won’t need Premium Set to have the room to raise one in. All characters will be given mini-rooms, which presumably becomes your default room when your Premium runs out.


Long Term Schedule schedule Episode 2’s release date is confirmed as happening some time in July, arriving with other things. I’ll list what I can with their respective month below:

  • July
    • Support Partner
    • Arks Road
    • Planet Vopar with Coast field
    • New race: Dewmans
    • New class: Braver
    • New weapon categories: Katana and Bullet Bow
  • August
    • Nothing!
  • September
    • New Field
  • October
    • New Difficulty: Super Hard (Formally known as Super Very Hard? Or possibly a difficulty before it…)
    • Level cap raised to 65
  • November
    • New Field
  • December
    • 12-man Quest Category
    • Update to the Item Customization System

Nothing at all for August it seems. Anyway, there are two more fields coming up, which are presumably the as-yet un-named “Lilipa3″ and the unannounced “Seabed”.

Tidbits: Campaigns, Boost Days and Persona Soul

pokeIt’s pre-patch time! Last night the first part of the pre-download went up, weighing in at 835MB. On the 10th of June, the 497MB second part will become available.

Campaigns & Boosts

New campaigns are up. Matterboard Campaign 3, Client Order Campaign 11 and Advanced Quest Campaign 3.

We’re also getting three more boost days, which I can only apologise for not mentioning the first round of them. Just managed to miss them, whoops. Well these are the days and their associate boosts, including the remainder of the current round:

  • 6th June – 50% Rare Drop Boost
  • 10th June – Meseta Drops Boosted by 200%
  • 11th June – 50% EXP Boost
  • 14th June – 50% Rare Drop Boost

All of them occur on those dates from 0:00 to 24:00 JST. You can stack booster items on top of these, so might be a good time to use them!

Data

Unfortunately not much in the way of data so far, however some things to note:

The Burning Rangers E-trial is separate to the Chaotic Border Break quest. Updated the previous post to reflect this but it bears repeating. It’s part of a new Emergency Quest named “Arks Ship Fire Swirl” (aka Arks Ship Calamity). Whether or not this is also going to be temporarily available I don’t know. I have a feeling it’ll behave like a seasonal Emergency Quest but I don’t recall it being said anywhere.

Both Chaotic Border Break and Arks Ship Fire Swirl have Client Orders associated with them. Client Orders for an Emergency Quest, yikes.

There are new souls, namely Persona Soul (30 R-def, 2 PP and 20 HP) and presumably Cougar Soul (15 S-atk, 15 R-atk, 15 T-atk, 15 Dex, 2 PP and 20 HP) . Really, now? Affixes that are only available during an event? Wonderful.

Additional Appearance Pieces

Some scratch images were also found among others things, which were shared in this thread on PSO-World. Only gonna mention the more.. interesting new stuff briefly though.

scratch_01What we have here is the return of the summer yukatas seen last July, only of course with new colour variants. Additionally there’s a port of Gokoh Baori and Yoshino Tefura. There’s something else being shown here and I’m not talking about the girl in the Yoshino Tefura giving a horrible smile.

stockingsThose are not a part of the outfit! That is in fact a new body paint, one amongst many on their way:

bodypaintsClearly it was imperative that girls needed more stockings to play with.

There is another Scratch card image that shows of.. err..

scratch_02Dgfdghjk;llk what?!

I_skin_people_alive

JESUS, KILL IT.

That horrifying thing is displaying just one of a few new eye styles that are set to be added to the client at some point it seems. Heres the current selection:

eyes

Really don’t get the star-eyes. The 3rd one reminds me of eyes that Beasts had in Phantasy Star Universe, but I mean they’re really just modeled after a cat’s eyes..

As always, this is data-mined content. As such, the things displayed here may be different when they’re actually added to the game and theres always a chance some things may never be added at all.