Sakai Speaks! Also PSO2Vita Screenshots.

So with the announcement of Sega working on a version of PSO2 on the PSVita, rather blowing away the idea of it being a PC exclusive (which was never explicitly announced anyway), there were various reactions. Because this is the internet, most of those reactions consisted of pants-shitting and console warring, but regardless Sakai has taken some time to respond to people’s concerns. You can find a translation on Bumped here.

So, everything’s fine and dandy now, right? Well this wouldn’t be much of a blog entry if it was!

To summarise and interject with my own thoughts:

The PSVita can be patched, unlike the PS2. This means that the PSVita version can receive all the same content updates as the PC version.

This doesn’t entirely erase concerns that having two separate versions of the game will put a drag on development of new content, however. The question is, will it have a noticeable impact?

It will not be easier to cheat on the PS Vita version, as characters are stored server-side.

Much of people’s worry is centered around what happened to Phantasy Star Portable 2 on the PSP. That game had client-side saving of character data, which of course leaves it wide open to attack.

Incidentally, server-side saving doesn’t prevent cheating on its own. That all depends on exactly how much is trusted to the client, hopefully not anything as vital as the amount of money a character is carrying! They have done something like this before..

Not sure what’s up with people thinking that the Vita version will be easier to hack on, anyway. Sure, the Vita version won’t have GameGuard, but since when did GameGuard stop hackers? It’s possible that the two versions may have differing exploits, still, but the hacking difficulty is going to most likely be the same for either platform. Mind, when you consider the history, PC gamers pointing at console gamers and yelling “CHEATERS” is also incredibly ironic.

Cross-platform play will require further testing. The intention is to have the two platforms be able to play with each other, but if it doesn’t work out in testing they will be two separate versions.

Of course making them separate would possibly please a number of PC elitists, but it would be a shame to drop the idea of being able to grind your character on the go. You know, for that player who just can’t stop playing. Won’t know the outcome of this for many months yet, however.


PSO2 Vita Screenshots

To finish this post, going to share a few of the first screenshots of the PSVita version of PSO2, originally posted on 4Gamer.

The first shot of the PSO2 Vita interface.

The lack of shaders is a bit jarring, but this is also a game that Sakai has said is only 10% complete so far. Time will tell how good these graphics will end up being, but they’ve said that they’re aiming for the equivalent of the PC version at max quality.

I also find myself wondering how players are meant to chat with each other. I don’t know a lot about the Vita, but I know it has a touchscreen so hopefully some kind of onscreen keyboard, or else this could be another bout of “CANT TYPE FAST” style chatting.

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