Sakai just keeps on posting! Today’s update is some details about the upcoming closed beta tests. It’s also just part 1 of said details so assuredly there’s more to come.
First off a high-quality video of the beta features:
There is some stuff to talk about in the video that doesn’t get mentioned in the blog, but more on that in another post.
SPECIAL WEAPONs Are Back
So yes, Tekkers are also back. Their purpose this time would appear to be a little different, however. For one thing SPECIAL WEAPONs are the exception this time, not the rule. This means that rare items will still drop with no need for the item to be identified by a Tekker. Not only that, but non-rare weapons also have a chance of dropping as a SPECIAL WEAPON.
Tekking an unidentified weapon will allow you to pick an element and one special effect for it. The weapon will also be granted an additional random effect. This is unlike before in PSO, where all a tekker could do is randomly influence the strengths of a weapon’s attributes and pre-set special abilities.
What’s pleasing about this to me is it would seem that finding a special weapon is now an opportunity the player has a degree of control over, rather than something you have to do for every rare item you find like in PSO.
I imagine it’ll be the more extreme makeover options, such as body proportions that will fall under Arks Cash if it’s anything like PSU.
The Costume Shop
On the subject of outfits, unlike PSU you can actually change your clothes on the fly. There is no longer any need to go to a changing room of any kind.
Partner Cards are now Arks Cards
If you have friends and they grant you permission, you can invite their characters as NPCs in your parties. This is a feature which was implemented in Phantasy Star Portable 2: Infinity and was a feature I immensely enjoyed. Of course, it was cool on a portable platform as you couldn’t be online all the time with it, but it will still be useful to fill out parties with if your friends aren’t online at the time.
These NPC’d versions of your friends will also spout any auto-words which were set to them.
In Phantasy Star Portable 2: Infinity, you could also invite your own characters as NPCs, so you could plow through missions with a team of your alts. There has been no mention of whether or not we can do this in PSO2 so far.
Your symbols can have up to 200 different objects in one picture, from a selection of over 300 different shapes. You can also assign a sound effect to them, as you could in PSO. Symbol art can also be used on your personal Arks Card and to create your team flag. I imagine the mouse integration into the UI will make the creation of Symbol Art much less fiddly than before as well.
I wasn’t around to play with symbol-chat in PSO so I’m looking forward to getting my hands dirty with this, especially if I can create cartoony versions of my characters in it.
Teams are officially back! Confirming what was discovered before in datamining efforts (although back then it was simply labelled “guilds”). Teams are a concept from PSOBB and are for all intents and purposes, guilds.
Your character will need to be at least level 10 to create a team. You do so through the Team Counter, where you can also do other things such as specify a web site for your team. Joining a team will display the team flag above you character’s head. You can also see the team name and member rank. There will be team chat.
Team functionality will be included in the upcoming test.
If you’ve played PSP2 or PSU after the supplemental content update, then this is pretty much the same thing. Titles are just achievements, so they’re unlocked by performing a various range of tasks from the banal to the grindy. Like before, unlocking titles will reward you with various items. Unlike PSU, however, you can also display titles above your head, which is something you’ll be familiar with if you’ve played other MMOs.
The Medical Counter
So remember when I said before you’d need to use the medical counter to heal up in lobbies? Yeah I was wrong. The medical counter will instead sell you various substances to grant your character temporary effects during a mission. Things like, decreased Power-Point usage (PSO2’s mana), increased attack power, increased drop rates (luck virus?) and others.
Mind, there’s something rather sinister if the effect is completely random like it was in PSP2. Pay some money and the nurse will give you a random drug to ingest? What could possibly go wrong?
Items in the medical counter will only cost you meseta, not Arks Cash.
The number of decorations as well as the types has been increased. This includes things like shelves and putting objects onto other objects.
Regarding Arks Cash and rooms: You will have to pay Arks Cash to access your own room, but you can freely go to other people’s rooms.
Towards The Future
Well this was just part 1 of details, according to Sakai, so there is more information to come.
[Sources: PSBlog and PSO-World]