When’s That CBT Report?
According to this tweet on Sega’s official PSO2 twitter, the report is scheduled to appear mid-May. No specific date has been announced.
Has a US/foreign version been talked about? Even remotely hinted at?
There has still literally been nothing at all to suggest it’s happening from official channels. As fans, we’re left speculating based on datamined files in the client which show localization functionality at the very least. Sega of America still hasn’t really acknowledged that the game even exists yet, either.
With the official release time getting close now, the lack of any word at all is a little concerning for anyone hoping for a localized version. They could of course announce it afterwards, but the hope of a global release is all but gone.
What’s Sega up to?
Posted originally here by PSO-World user MrTurkleton. Seems all 10 servers are up, or at least the client interprets them as so. According to the original poster, attempting to connect would return an error message. No illicitly logging in for anyone with severe withdrawal symptoms, then.
It’s a little weird that the client can ping their servers still or that the test servers would be connected to the internet but there you go.
Base Racial Stats
A reader sent me an email asking how the racial stats are in PSO2’s CBT. In the thick of my study-time (almost over now!) I managed to miss it. Sorry there, internet guy.
So yeah, here are the racial base stat modifiers. Thanks to Agrajag of PSUmods for obtaining them.
Update 30/7/2013: Since Dewmans were actually released these base stats have changed.
Wait What, Dewmans?
Yes, Dewmans. The race of eyepatch wearing emo space pirates from PSP2:Infinity. The race has been mentioned in the client’s strings since the 2nd alpha tests, complete with base stats.
Does this mean PSO2 is getting Dewmans? Not necessarily, for all we know that could just be a placeholder. In any case they’re definitely not going to be available early on, as Sakai has stated that the game will be released with just 3 selectable races. He did also state that more could be added in the future and this find certainly supports that notion. It seems the client is at the very least capable of adding any number of races they feel like adding, it’s just that so far Dewmans are the only additional race hinted at.
Even if they do add Dewmans, however, those racial stats may not reflect what they end up being when they’re officially released. There is also no guarentee on what PSO2’s Dewmans would even look like, but I think it’d be nice if they got a bit more creative than pale skin and eyepatches being their defining racial features.
So What About Beasts?
Yes, there has been mention of Beasts as well in the client, but this is less significant. The place in which Beasts were found lists the order of the races as Human, Newman, Cast, Beast and Dewman. Everywhere else that mentions races goes Human, Newman ,Cast and Dewman. The theory is it’s simply a leftover file from a previous game.
Character Creator Glitches
Well out there in the hands of the public, someone was bound to find issues with the creation demo. One of the more famous ones (as well as one of the most viewed PSO2 videos to date) is this thing, uploaded by YouTube user turk645.
As hilarious as that is, it does pose a question. Would a character with bugged out boobs be accepted by the server? Will the open beta test will an assault of flapping mammaries everywhere? What other character creation limits can be broken through either glitches or memory editing? If the server just blindly accepts whatever character it’s given all sorts of monstrosities could be populating the future lobbies! I kind of can’t wait to find out.
Another somewhat related glitch is a nudity glitch that was discovered some time ago, at least for Casts. Well, as nude as you can get in PSO2 before you start tex-modding or something. Here’s a video uploaded by YouTube and PSO-World user Sizustar to prove that this glitch can carry over onto the live servers.
At the very least I hope that the server doesn’t accept as much information from the client as it used to when creating a new character. If it does, some actually harmful things could happen..