Pre-Open Beta Test Report

Overall the test went fine. There was almost no lag at all (aside from 1 random lagspike) and not once did I get disconnected. A big improvement over the start of the CBT in this respect, mind the end of the CBT was just as stable. It did feel like the login servers were struggling somewhat, I’ve seen people reporting error 60X variants and I’ve seen error 242 a few times. This was only at the very beginning, however.

Sega even tweeted to report on the test itself. There were roughly 30,000 simultaneous connections, which is a fair amount higher than the max number of players during the CBT. There were no major connection issues detected, so all seems to have gone well. Perhaps the OBT will start at the leaked date of the 21st after all! But of course that was never actually confirmed.

Planet Lilipa

As part of this test, a special mission, set in the Lilipa Desert, was available from lv1. You needed to complete it in order to get the Bouquet Rifle.

As a desert area it’s got various things that you’d expect to see. Cactuses and sand, largely. The cactuses can’t actually hurt you, but there are pointy things in the desert that can! Straight out of a Sonic game, there are spikes that will periodically burst up through the ground. There are no other environmental hazards that I encountered.

Spikes, conveniantly in both states!

A new interactive mechanic was introduced in the form of what I can only describe as hacker terminals. You will need to hold down whichever button you use to interact with objects (the b button on my joypad in my case) to hack away to unlock gates. The hacking time is sped up considerably if other players also use the terminal. This same mechanic is used on the quest’s objective, a new variant of the Code: Collect event where you will need to sync your hacking time with a drill. If the drill bit is spinning, hack away. If it isn’t, back away.


Monsters will try to interrupt you while you’re doing so, speaking of which..

The planet is largely infested with Darkers, but we’ve encountered most of them before. The one new Darker was the Gwanada.. It spends a lot of time buried in the sand, trying to bite people with its large pincers. It’ll occasionally try to draw players towards it, grabbing any players that it successfully pulls far enough.There may be a way for other players to cancel the grab before it does damage.

It spawns a number of tentacles near itself and destroying them seems to cause the keel over, exposing its squishy belly. It’s safe to just attack in this phase, so hit it as hard as you can!

The robots of Lilipa are a new batch of enemies. Most of their attacks are ranged and can be surprisingly dangerous, especially if you are undergeared. That’s not even mentioning the Gilnas, an enemy that is largely like a Dubchic from PSO. It has a number of attacks, many of them dealing a considerable amount of damage, especially its laser beam which can be lethal. Downing it is not the end of the fight, as it will split into 3 pieces upon death: torso, legs and core. As you can guess, the core is what you want to destroy to properly kill the Gilnas, but this is easier said than done as it will be zipping about at times. Meanwhile the torso will attempt to hug you while the legs kick away.

Overall, not a bad zone. Certainly not a pretty one, that’s for sure.

It’s a hole! No, you can’t jump into it.

Finishing off this post with things I noticed in my playtime.


  • Noticed that there were a number of broken Gilnas core Code:Attack events, where no Gilnas would actually spawn
  • Related to the above, a broken Gilnas spawn could cause enemies to infinitely spawn
  • Parts of the Lilipa Desert map appeared to be broken


  • The Urban emergency quest area has been changed
    • The monsters in Area 1 are now lv11
    • The monsters in Area 2 are now lv15
    • Dark Ragne is now lv15
    • The timer has been lowered to 20min
  • NPCs appear to have icons above their heads now. Perhaps to prevent confusion as to whether it’s the actual player or not with Friend-Partners.
  • Visiting mission areas for the first time will play a short cutscene.

One thought on “Pre-Open Beta Test Report”

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: