And so another test has come to an end. With this ending however, there is a new beginning. A genuine new one. Don’t worry I’m not about to post some classic Phantasy Star screenshots while going all cryptic on you. I’m not that cruel.
During the 2nd pre-OBT session a GM message scrolled across the top of the screen, announcing the date and time that the Open Beta would begin.
The Open Beta is scheduled to start on the 21st of June, at 16:00 JST.
In other time-zones:
- 3:00 EST, 21st June
- 2:00 CST, 21st June
- 0:00 PST, 21st June
- 8:00 BST, 21st June (United Kingdom)
- 21:00 HADT, 20th June
There has been no stated duration of the test just yet.
It was also confirmed that although the data from the pre-OBT will be wiped, the data from the OBT itself will carry through to release.
So turned out that leaked date was accurate after all. It was still likely a date they scheduled under the assumption that things would go smoothly, which then accidentally got posted. As it happened, things did indeed go smoothly according to Sega. The maximum number of simultaneous connections peaked at 41,500, which is by far the highest number yet. I personally experienced no connection issues whatsoever (not even a random lag spike), so it really does seem like the servers are now officially ready to host for the player base, come release.
Do not uninstall your clients! The pre-OBT client will patch through to OBT. I’m pretty certain that it is in fact the release client, as well.
It was nice to see that there were some minor improvements made since the closed beta. For one thing, you no longer need to do Matter Board quests to start doing Client Orders, removing what was an arbitrary barrier to progression. Obtaining your first Mag is now a lot less painful than it used to be, requiring items from a monster that seems pretty eager to drop them.
There are other small things as well, such as NPCs contacting you or you being informed some other way that they have Client Orders for you to do, if you want. Matter board quest completion no longer requires you to enter the lobby for them to be completed, it’ll happen as soon as you board the camp ship.
There are a few things they need to fix still, for example some odd infinite spawn bugs as well as a problem where the Gilnas cores wouldn’t spawn in their interrupt events. Certain flaws with the new Desert map seem to indicate that it isn’t quite finished yet, which is a little concerning given that they’re planning on effectively releasing it in a week.
In any case, personally speaking, I’m ready for it. From a purely selfish point of view, I just want to play this thing now, even though in the back of my mind I do worry about this sneaking feeling of incompleteness the game has about it…