Client Orders That Are Bullshit

Every game has flaws and here I’m going to talk about one that PSO2 has. A pretty big one in my opinion. Now most Client Orders are fine, a lot can just be completed as you’re doing other things and you don’t really need to do most of them anyway. Many of them are also dailies, so it’s a helping hand when you’re levelling up. As the title of this post suggests though they’re not all peachy.

Depending on how far into the game you are you may be familiar with Kofi’s orders. They’re kind of important. They unlock further content for you in the form of new areas, free field unlocks, even level cap raising. The general pattern is in order to unlock Free Fields and new areas you need to complete previous areas with an S-rank and within a time limit. It clashes with the game, but it’s not bullshit.

Before I tell you what is, I think you need to know why I think those particular types of Client Orders clash with the game. PSO2 is a game with two main ways to play it. This is embodied almost perfectly in Free Field areas, which you can complete at your leisure. You can run around the map for as long as you please (monsters will respawn), or you can just ignore everything and find the boss warp as quick as you can. The randomness is obviously biased a little against those who wish to rush, but it’s not so random that you won’t get a feel for where boss teleporters will appear. Both of these approaches are perfectly fine on their own, but they’re directly opposed to each other. So when Client Orders expect you to S-rank and complete a mission within a time limit it clashes and quite badly depending on the mission. Getting an S-rank requires you to kill a certain number of enemies, which is taking away from the time goal. Going for the time goal is taking away from the number of enemies you kill. Either goal is detrimental to the other.

While it does clash and is annoying, you can get a feel for it after a while. The general approach that’s worked for me is to ignore all monsters that take a while to kill and only go for small fry (it only cares about killcount, not what was killed).

Now, what’s bullshit are the Client Orders that expect you to do two particular Desert missions. They both end on Code:Collect events, they both require you to S-rank and complete within a time limit. The problem is the Code:Collect events seem to decide to spawn whenever the hell they feel like it. You can end up doing multiple laps of the final block, desperately trying to get them to spawn before the time runs out. It doesn’t help that after they spawn, the actual things you need to collect are themselves randomly spawned around the map. It’s so random-number dependant it’s complete bullshit how they then expect you to complete it within a set time, as well as having killed enough enemies to get S-rank in the process which are two goals that already clash with each other.

Now they’re not hard, that’s not what I’m complaining about here. What I’m complaining about is how little control a player actually has about the completion of these missions.

When you’re depending on pure luck for something that is essential for unlocking new content, that’s bullshit.

2 thoughts on “Client Orders That Are Bullshit”

  1. It’s pretty much Left4Dead logic-based missions. They tend to be random at times or even spawn a boss from a different level, which is awkward, since I don’t know how the hell that happened. The thing was the game was horribly rushed since of other projects and it shows since those who left beta STILL have the same issues from afterwards. Sega tends to Ginny-pig players sometimes like when they did so in the Universe saga, which is sad since it kills the fan-base who WANTS or loved to play the game…

    Plus PSO was originally free-roam: you can go where ever you like, which you can sometimes do, but the Client orders in PSO2 LIMIT the players, that and the level caps. Sure, you do get the PSO feel, but it has the same issues as PSU before things finally opened up. I know the problem can be fixed in time, BUT REALLY SEGA!

  2. I don’t think the time limit/S-rank CO hinders the game. It seems pretty clear the intent. They are gating us because they want you to be a certain level/gear quality combination to get through. It’s a lot like in WoW with bosses that people called “gear checks”. It’s fun to me to see if I can beat the system and get to a difficulty before they want me to.

    All in all I like it because it forces you to do two things that “clash” with each other. It forces you to make a decision: “Do i kill that mob, or have I killed enough?” and eventually people will learn what enough is and not have any problems lol. Also the gear isn’t hard to get to beat most of these encounters at the appropriate level.

    I really just want PvP. In any game PvP is as good as the amount of control over your character you are given. In this game you have more control than most games coming out these days. Dodging with invulnerability frames, animation cancelling, aiming, juggling, hit stun, quick deaths, etc. The most disappointing thing on that update list was not seeing a PvP update listed. I really want to test my skills against other players. If I’ve beaten the boss once I know the strategy and it never changes. When I beat a player he will probably always try something different, and I will always have to change to adapt to his new strategy. This is what is fun about PvP. You never have the same fight twice.

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