The 26th March update saw the addition of a few new photon arts. This post will share what information I’ve learned about them myself as well as gathered information from elsewhere.
Roots the user in place while it’s grappling an enemy. It can absorb up to three stages from an enemy, if it can be grappled. If it can’t be grappled, you will only ever get one stage of power from it (this means you’re only ever getting one stage of absorption from bosses).
The boost to power gained lasts 20 seconds at stage 1, 30 seconds at stage 2 and 40 seconds at stage 3. The effect is 20% additional damage to all sword attacks and photon arts, regardless of the current level of photon art or stage of absorption.
Switching weapons will cancel the effect.
It can be guard-cancelled at any time, in which case your absorption stage will be whatever it was when you guarded.
The absorption effect does not care if an enemy is dead, it will continue for as long as the grapple lasts.
Current gear level will reduce absorption time significantly.
It’s a nifty enough boost but ultimately it does little to bring swords in line with the current best weapons. The use time is too long and the buff duration too short and not powerful enough to match the competition it has from Twin Machineguns and Katanas for mob clearance.
Sucks a few enemies in and damages them a little. It’s kind of rubbish. The range of the suction is dependent on the current gear level. This is an extremely risky photon art to use, I’ve found, for the same reasons that Zondeeling enemies on top of yourself is risky.
Mechanically speaking this is pretty much identical to Ilfoie.It has a long charge time, has a target indicator and roots the user while it’s charging. It can be fired uncharged for much less damage. Unlike Ilfoie, Satellite Cannon has 2 stages of charged.
The issue I take with it is in terms of damage it is significantly more powerful than Ilfoie for much less pp, which does make me wonder what exactly the point of Ilfoie is now. Here’s a video of the photon art in action.
The first chain-tech, Ilbarta’s damage builds off itself by effectively applying a stacking debuff to the enemy. It will stack up to 7 times, the 7th causing the debuff to disappear. Each step in the chain has its own damage value, which work as follows:
Charged: 100%, 100%, 100%, 200%, 200%, 200%, 800%
Uncharged: 50%, 50%, 50%, 100%, 100%, 100%, 200%
Elysion users will want to charge the 7th attack for the most damage. Note that in order to pull off a full chain you will need 150pp at the moment (unless you have a weapon that reduces pp consumption). Here is a link to a video of Ilbarta versus Bal Rodos: http://polsy.org.uk/play/nico/?vidid=&vurl=http%3A%2F%2Fwww.nicovideo.jp%2Fwatch%2Fsm23186496
If nothing else, it’s nice that Ice finally got a decent tech!
The tech fires 10 homing stars of light at an enemy at a very rapid rate. In terms of damage I’m not massively impressed with it and the homing capability of it seems wonky, there may be a knack to it I just haven’t managed to find. The uncharged version is completely worthless.
In terms of function, it really is a reliable source of the Panic status effect, probably easier to understand as “Confusion”. Dark Vibrace is vulnerable to confusion, so it may he quite useful there…
There are more photon arts to come, with the next lot announced to arrive on the 9th of April. You can see the previews of those on Bumped here.
Of course, there are a few unannounced ones to go, including Ilzan, Kanran Nadeshiko (the unannounced Katana Photon Art), a Partizan photon art and a Bullet Bow photon art.
Something to consider is that all the new Photon Arts have been released in Super Hard Advance quests so far. It seems certain that the remaining Technic and Photon Arts will be released when Coast, Quarry and Seabed finally get Advance Quests.
If there’s anything critical I’ve not mentioned about any of the Photon Arts please let me know.