Almost anyone who has played either of the Mining Base Defense quests will have experienced it; You’re about to defeat Dark Vibrace (however you want to spell it), your group is making good time and you might even get three runs in, when a massive lag spike suddenly brings the whole thing to a halt. Players worked out a long time ago that this lag occurred when the faster groups completed their runs and hit the big crystal at the end and that the server was choking while generating all those items.
Seems this has been officially acknowledged by Sega now and they’re set to implement a fix of sorts as detailed by this post here.
In true Sega fashion, they’re fixing the symptom rather than the cause by reducing the number of items that the crystal will generate from now on. In fairness this may be the only good fix available to them, the cynic in me is just convinced they’re taking the lazy way out. Remember when they removed the number of chairs in the lobby because they caused lag? CHAIRS.
Before you go turning all your 10*s into Photon Spheres instead of EXcubes, they’re not just reducing the number of drops but changing how the drop system works. Here’s a rundown:
11* drops will not be affected at all. This means that you’ll still have the same number of rolls for them, depending on your rank on the quest result screen (5 rolls at S-rank, 4 rolls at A-rank, 3 rolls at B-rank and 0 rolls at C-rank).
The total number of items dropped from the table built up during the quest will be reduced, but when picking items to drop it will be sorted by descending rarity. Before, this selection was completely random, now it sounds like any 10*s that were added to the table during the quest will be selected to drop before anything else. This means, potentially, you could get more 10*s from the quest than you did previously if I understand this right.
The total number of Meseta drops will be reduced. OH NO! But there will be no change to the average amount of Meseta you can obtain from the quest this way.
No other quests will be altered, it’s just both Mining Base Defense: Invasion and Intrusion.