So yeah, Sega said this was coming and it has finally hit the servers. An attack that did far too much damage and fulfilled to many roles has been reigned in a bit. The important question is by how much? Well according to an image uploaded to twitter, which I shall re-post below, it varies per attack:
The first numbers are the important ones, at least for this post and Shunka Shunran. As you can see, the first 3 hits weren’t really affected all that much, whereas the final hit has had a huge amount lopped off its total damage.
Does this mean idiots will stop spamming this one attack? Of course not, they’re idiots. But seriously, Shunka retains its function as a pretty brainless way to pump out a great deal of damage, it’s just now it doesn’t completely out-shine every other option in many situations. Something to remember is that Katanas actually did have superior options to Shunka in a few situations (Hatou on bosses and Kanran Kikyou/Kazan Nadeshiko on big crowds for example) and people still spammed Shunka Shunran regardless. Bad players are gonna be bad.
The image also illustrates just how big a buff Gekka and Asagiri both got (triple the damage in the latter case!). As for how usable it’s made them , that I can’t say as I haven’t played katana Braver for ages now. I guess we shall see as new time-attack videos are released.