Reining in Everybody’s Sugar Daddy

gimme_some_suger_baybey

They said they were gonna do it for a while and now Sega has set a date for it. From the 27th of August, all Time Attack Client Orders will have a 166 hour cooldown applied to them, effectively turning them into weekly quests. But fear not, because the amount paid per quest will be increased.

To go along with this, Meseta payouts from some Daily Orders will be increased as well as the addition of some new Client Orders (unelated to Time Attacks). This is presumably to ensure that players can still earn roughly the same amount of Meseta that they were able to before.

Thoughts

Overall, I feel this is going to be a good change. Much of my gameplay of late had simply become “log in for TACOs, get XQ pass, log out”. If they can pull this off correctly by making more of the game more rewarding then the end result is I am encouraged to play more of the game. I feel like this will be a good thing for the most part, however there are ways this could all go wrong.

TACOs are a high payout for a small time investment, making them suitable for players with limited amounts of time to play. If the new way to earn Meseta is too time consuming then those players may be at a disadvantage. Heck, even those with all the time in the world may find the new means to earn their income too much effort depending on how it’s executed. Some of the Daily Quests take a very long time to complete, though you can at least spread those out over multiple days as keeping a Daily Order won’t cut into the number you\re allowed to take per day. Of course, the lengthier Daily Orders may not be among the ones having their Meseta payouts boosted.

Another potential downside is, while TACOs could be solo’d easily by players with mediocre gear and skill, a lot of players preferred to run them in groups to speed them up. As they are set to become weekly quests, I feel like there will be less opportunity for those who like to group up with random players. Fewer interactions between players is kind of a sad thing in a chiefly multi-player game  This doesn’t bother me personally because I can’t stand pick-up groups in this game anyway.

This may or may not make running TACOs on Hard and Normal more worthwhile, it depends on their payout and how much you can tolerate running the same quest that many times! While you could technically do that with TACOs as they are, I don’t think there are many people who could stomach running the same set of quests 3 times per day on each character. While they’re daily, I know I myself can only really stand to run a couple of the quests on a single difficulty on a single character each day at the most.

Of course, potentially moving the main source of Meseta away from daily Time Attack Quests also opens up room to add new quests. While I’m sure laziness was the main thing preventing us from getting more of these quests, the fact that the economy could have been negatively affected by adding them may not have helped.

In any case, I am happy that I will only really need to run Time Attacks once a week to keep on top of my Meseta.

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