Datamined Photon Art Info

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Along with character base stats, Agrajag of psumods managed to find, extract and format the Photon Art stats. Now, before you go getting excited and leaping in to find out which Photon Arts are now going to rock I’m afraid to say that a good chunk of this data is essentially worthless. Here are some good reasons as to why:

  • Satellite Cannon is slated to have its power reduced. Its current power at lv16 is displayed as 522, its future power is listed as 4436!
  • The old power of 522 is a pretty horrible indicator of just how powerful Satellite Cannon is anyway.
  • The same is essentially true of Ilmegid, Ilgrants and Cosmos Breaker
  • There is often no way to determine what part of the Photon Art the power rating is referring to. Is it the combined power of all parts of the attack or not? Is it referring to the charged or uncharged version?

Essentially it has been well known for a while that the display stats for Photon Arts and Technics are either deceptive or outright wrong. This makes comparisons for the sake of determining what has changed hard to impossible in terms of power. OK, you could maybe do so for a select few Photon Arts which have neither charge time or multiple hits (like Twister Fall) but otherwise for a comparison you would need to determine what they were referring to and what they are going to refer to in the future. While apparently it was said that the display numbers would now display their “true” damage, or at least damage you’re likely to get from the photon art, this still makes actual comparison very difficult. Someone has had a considerable go at it, attempting to use the “actual mods” where they can for the sake of comparison, but again it’s not the most useful gauge for a lot of abilities. That said, so far it’s the best indicator of power growth we have for now, just take it with varying pinches of salt.

For PP the number is perfectly reliable, so that’s what this post is going to look at. Below is just a list of current PP values compared against the ones in the data. I have omitted any Photon Art or Technique whose PP values are the same as before. All listed values are at lv16.

Oh and before the list begins, please remember that as this is data-mined information these numbers may not reflect their values on release.

Swords

  • Rising Edge: 28pp -> 20pp
  • Twister Fall: 25pp -> 20pp
  • Nova Strike: 30pp -> 20pp
  • Ride Slasher: 28pp -> 25pp
  • Stun Concido: 25pp -> 20pp
  • Sonic Arrow: 28pp -> 25pp
  • Cruel Throw: 28pp -> 20pp
  • Guilty Break: 30pp -> 20pp
  • Sacrifice’s Bite: 25pp -> 20pp

Wired Lance

  • Bind Through: 28 -> 20
  • Grapple Charge: 25 -> 20
  • Heavenly Fall: 28 -> 20
  • Kaiser Rise: 25 -> 20

Partizans

  • Rising Flag: 26 -> 15
  • Zenith Throw: 28 -> 15
  • Sacred Skewer: 35 -> 30

Twin Daggers

  • Shoot Polka: 28 -> 20
  • Scar Fugue: 30 -> 20
  • Wild Rhapsody: 26 -> 20
  • Dark Scherzo: 28 -> 20
  • Quick March: 25 -> 20
  • Symphonic Drive: 28 -> 25
  • Orchestra: 30 -> 25

Knuckles

  • Ducking Blow: 28 -> 20
  • Flicker Jab: 26 -> 20
  • Slide Uppercut: 28 -> 20
  • Straight Charge: 28 -> 20
  • Quake Howling: 25 -> 20
  • Surprise Knuckle: 28 -> 20

Double Sabers

  • Tornado Dance: 30 -> 20
  • Scissor Edge: 28 -> 20
  • Rumbling Moon: 30 -> 20
  • Fake Capture: 30 -> 15
  • Surprise Dunk: 25 -> 20
  • Acro Effect: 26 -> 20
  • Deadly Circle: 30 -> 20
  • Chaos Riser: 27 -> 20

Rifles

  • All are precisely the same as they are now.

Launchers

  • Divine Launcher: 40 -> 35
  • Crazy Smash: 25 -> 15

Twin Machineguns

  • Dead Approach: 25 -> 20
  • Satellite Aim: 25 -> 20
  • Elder Rebellion: 40 -> 32
  • Reverse Tap: 28 -> 20

Katanas

  • Tsukimi-sazanka: 28 -> 20
  • Kanran-kikyou: 28 -> 25
  • Sakura Endo: 28 -> 25
  • Hien Tsubaki: 30 -> 25
  • Fudou-kuchinashi: 40 -> 30

Bullet Bows

  • Penetrating Arrow: 38 -> 30
  • Torrential Arrow: 30 -> 25
  • Gravity Point: 32 -> 20
  • Million Storm: 35 -> 30

Techs

  • Nabarta: 34 -> 30
  • Ragrants: 20 -> 30
  • Nagrants: 40 -> 20

The only other thing of note is that they’ve gotten rid of the spike in power at lv11 and lv16 for all Photon Arts and Techniques, like they said they would. The only exception is “JetBootsPA04” which for some reason jumps from 529 to 3413 power from lv15 to 16. Anyway this is a good thing of course, I always hated how some Photon Arts were basically worthless until you happened to find their lv16 disc.

It isn’t too long now before we’ll get to see how all these numbers and changes play out. Episode 3 is due out in a mere 3 days as of this post.

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