The somewhat anticipated Extreme Quest update is here and it’s just a 10-floor solo quest. All I’m gonna do here is summarize the floors and briefly write my thoughts up on it. This should act as sort of a guide, but I’ll link some others I find towards the end of the post if I find any.
Each run costs 5 Extreme Passes and you’re allowed up to 5 clears per week per ship. Clearing stages 1-5 counts towards this limit, so at most you can only do 4 runs of 6-10 this week. The quest doesn’t “clear” like the other Extreme Quests, so you only need to unlock 6-10 once.
Stage Order: Don’t take damage for 30s.
Enemies: ALL the Nyaus
Consider kiting them if you’re not confident a stray hit won’t get you.
Stage Order: Defeat 3 enemies from the front
Enemies: Knight Gear -> Dragon Ex -> Gigur Gunnegam.
Nothing much to say about this. Just defeat the bosses as they appear. Their HP is lower than normal, so they should die pretty fast.
Stage Order: Break 3 parts of Diabo Igrithys
Enemies: Bird Darkers -> Nove Ringadarl and Agnis -> Diabo Igrithys
Don’t kill all the birds at the start, or you’ll have to deal with both Nove Ringadarl and Diabo at once. Kill the Bird Darkers first. When Ringadarl spawns, simply break its rings then burst it down via its weakspot. Then kill the Agnis to spawn Diabo. Beware that Diabo has its un-nerfed AI so its much faster than the variant you’ll find in Ultimate Naberius. Try to break its wings and horn to clear the stage order, though it can be tricky with some weapon types.
Stage Order: Defeat 5 x Bonta Bearahda via their weakspot
Enemies: 6x Bonta Bearahda, Toy Darkers and various Kuronites
A very easy stage order. Simply tap a bear to make it turn around and show you its weakspot then smash it. You even get an extra bear so you’re allowed to make up to one mistake.
Stage Order: Defeat 1 Rappy in 60s
Enemies: ALL the Rappies and Gryphon Gels
The Rappies can actually be tricky to keep an eye on with an angry Gryphon running amok. Consider using Nifta to gather all the Rappies in one place to take them out. This’ll make hitting them again when they get up significantly easier.
And you’re done with the first part! Nothing too horrible here, as long as your gear is OK you should have no issue clearing these five floors. The next 5 ramp up the difficulty…
Stage Order: Defeat 2 enemies via weakspot.
Enemies: 3 x Catadran and 1 x Vol Dragon
A potentially hectic floor if you don’t keep your calm. I find it’s easier to focus down Catadrans to kill them via their tails or out-stretched bodies. Just keep an eye out for Vol Dragon’s fire breath, though you could consider breaking his tail or freezing him to reduce the chaos a bit.
Stage Order: Don’t die.
Enemies: Bug Darkers, Fish Darkers and Bird Darkers with Decol Malluda and Wolgahda. Defeating Wolgahda and Fish Darkers will spawn Elder’s avatar, defeating that will spawn Falz Hunar. Defeating Bug Darkers will spawn Apprentice Doppleganger. Defeating Decol Malluda and the Bird Darkers will spawn Loser Clone, which will spawn Falz Angel on defeat.
There are a few very dangerous enemies on this floor, so the main aim is to spawn the Falzes in a controlled manner. I suggest going Apprentice -> Hunar -> Angel, as Apprentice and Hunar both have low HP and can be burst down fast. Angel can be a bit more awkard and has considerably more dangerous attacks, so killing everything else before him will make things considerably easier. Loser’s Clone is the least dangerous avatar, so clearing out all the birds then leaving him til after you’ve defeated the others is a potential strategy.
Interestingly, Elder’s Avatar will attack Darkers and other Dark Falzes as seen here. It has little strategic value but it’s fun nonetheless!
Stage Order: Do not heal for 100 seconds.
Enemies: Naberius and Ult Naberius Trash. Defeating Oodan etc will spawn Rockbear and defeating Rockbear and will spawn Bayaribbles. Defeating wolves will spawn Snow Banther/Banshee and defeating them will spawn Falka Leone/Leopard. Defeating Malmoths will spawn the ultimate variety.
This can be an extremely hectic floor, but most enemies here have significantly reduced HP so they should die fast. Consider breaking Falka parts to keep them stun-locked.
Stage Order: Do not take any damage for 60 seconds.
Enemies: Matoi and Persona (Sword)
Both enemies have very low HP, but you may want to kite them around for a minute before you engage just to clear the stage order safely. If you’re technical enough, you could burst them down before they get the chance to attack but its a considerable risk as failing the order will make Stage 10 difficult to impossible to clear.
Stage Order: Defeat Profound Darkness from the front
Enemies: Casra, Claris Claes, Huey and Regias. Anga Fundarge, Dio Hunar and Profound Darkness.
This is where shit gets real. This stage is significantly harder than the rest, so brace yourself.
Ideally you want to burst down all four NPC enemies at once, but if this isn’t possible then prioritize Casra and Claris as they’re by far the most dangerous. Beware that both Huey and Regias can both lock you down. Consider using Nifta at the start to group them all up and AoE them down.
Those guys are already hard, it just gets rougher from here. Anga Fundarge spawns next and you will want to DPS it as hard as you can. It absolutely needs to die, and unfortunately for you it seems to have considerably more HP than any enemy in the quest. If you can’t kill it fast enough, Dio Hunar will spawn during the fight which will make things significantly more difficult. Anga lacks its weapon-resist ability, so you won’t have to worry about that.
If Dio and Anga are up, keep prioritising Anga but beware of Dio’s attacks as they can hit extremely hard. Also beware of doing too much damage to Dio as if you accidentally send her to Phase 2 things may get impossibly difficult. Consider using a photon blast during Dio’s nuke if you’re not confident you’ll dodge it. Once Anga is dead, defeat Dio by breaking her arm cores then bursting her down while she’s stunned.
After Dio is defeated, Profound Darkness will spawn. It’s the solo-part of the raid fight, only with higher HP, slightly altered attack pattern and a massive boost to damage. Beware that if Anga still isn’t defeated by this point you’ll be fighting both of them at once. The Profound Darkness needs some caution, as their over-end attack comes fast and will deal around 1300 damage if it hits you. Don’t ever sit still! Keep moving and DPSing as best you can and you should clear it.
This stage is so much harder than all the others that I’d say it’s a little overtuned. The bosses deal too much damage and Anga has way too much HP I feel. It’s refreshing to have such a challenging encounter in PSO2, but Phantasy Star Crew may want to consider reducing the difficulty somewhat or increasing the rewards to offset this significant challenge.
Ranger is going to have the toughest time here, as Weak Bullet is jammed throughout the entire quest. Some enemies also lack a weak point, meaning Weak Hit Advance won’t apply.
High durability builds and HP recovery builds may have an easier time staying alive, but don’t sacrifice too much DPS. Hunter main and subs are going to manage this quest a little easier with Automate or Iron Will (don’t take both) as even if you’re usually amazing at avoiding damage it can be tricky to keep track of the number of highly aggressive enemies present in the later floors. Braver / Hunter may be the most reliable class for this quest with its access to Katana Combat invulnerability.
As usual, a well-played and well-geared Force shouldn’t find this quest too hard. Force brings by far the highest damage to this quest at the cost of durability and life-saving skills. Use your cool-downs and compound techs wisely and you should be able to burst down any enemy before they become a major problem (even Anga). Light and Ice are particularly powerful here. Beware however that being hit by even one attack may set you up for being stun-locked to death, which can easily happen with a badly timed charge.
I would recommend having at least a 12* or at least a decent 11* fully grinded (+40, preferably damage-boosting potential), affixed and 50% element and a full set of top-end or at least special Ex8 crafted 11* armor before attempting this quest. Preferably affixed with at least 100 attack, durability affixes are still optional but they might help. This quest is tuned for end-game geared players, so having less than this may make things significantly harder though it probably is still possible to clear it. You’re also going to need to play well and play smart for this one, particularly in stages 7, 8 and 10. Bring a Half Doll as insurance, 5 passes is a lot to lose to a mistake and one mistake is all it will take on Stage 10.
So what do you get for your five extreme passes and clearing this reasonably challenging quest? Not a whole lot, really. You have a small chance of getting Toranas, Lambda Grinders and Photon Boosters which is nice but really their quantities are quite small for the investment. You get a decent amount of Tier 2 Extreme Quest stones of all flavours, which is a considerably faster way to acquire them than running the regular Extreme Quests. You also seem to have a decent shot as Nox weapons as well as various 10-11* weapons and units.
Like the other Extreme Quests, enemies do not have their usual loot tables and thus you won’t be able to get things like Ares Stones, Caligulas etc.
There is a small chance that Profound Darkness will drop a class sticker upon defeat. Yeah, despite the challenge you’re even subject to RNG to be recognised for overcoming it… Though I suppose you could also just wear the title for clearing it!
Like the other quests, you’re limited to a choice of 3-5 of whatever drops depending on how many stage orders you failed.
I’ll link some other guides here as I find them. Let me know if you have any guides.
It’s a quest that could use some fine-tuning. It’s a refreshing challenge, especially as the upper end and I do like the selection of enemies they chose for the quest. But due to the steep entry cost and level of challenge it presents, the rewards are really underwhelming. I’m also not convinced that Stage 10 is properly balanced at all, as the damage the enemies deal out there as well as Anga’s durability just seems too harsh compared to the other floors. It’s right that the final floor should be the hardest, but it’s so much harder than the previous that it almost feels like a mistake. I’m not sure if I’d prefer them to reduce the difficulty there or raise the rewards instead, though the best result may well be a mixture of the two.
Is it worth running? If you want quicker access to Tier 2 Extreme Quest stones and Photon Boosters it actually might be. It’s actually pretty generous for both of these items. For anything else? No, it isn’t worth it.