Vegas Update: Skill Rings

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A bunch of new rings were added with the Vegas update. This post’ll just gather as much information as I can about them. Most of the information here is based on the swiki page, so credit to the people updating that data firstly and secondly said data is incomplete as of writing this post so expect things to change over time.


Wand Element Change

Lilipa Rock x3, Lapis Lazuli x1

Changes your wand’s element if you fully charge a tech with it. Finally, Techer wand mains can get away with having one wand instead of 6! There is the very important drawback however of the fact that Zanverse, Megiverse and Zondeel will also change its element. If you can live with that, this could save you an incredible amount of grinding. If you already have rainbow wands then you can just skip this I guess.

Shifta, Deband, Resta and Anti will not change your element. Namegid and Nabarta are also excluded.

This ring works with Wand Gear Element, which means the status effect you could inflict changes with the element of the last charged tech. Nifty.

Swapping weapons will return the wand back to its original element.

Has an 80% element conversion rate at Lv1, capping at 100% at lv20.


L / Standing Sign

Vopal Rock x3, Tourmaline x6, Lambdagrinder x15

De-mystifies Standing Snipe. That’s it. Not recommended as you can just let other people finally work out the nuances of Standing Snipe then forget this ring even exists.
Two things it’s confirmed so far are that the end of Grim Barrage is enough to set up Standing Snipe. PAs after Heel Stab and Shift Period will also gain Standing Snipe.
Reverse Tap breaks Standing Snipe in its final frames.

Essentially, use this to get used to Standing Snipe but once you’ve gotten a handle on its nuances you can just discard it. As a result, I wouldn’t invest any materials beyond the initial purchase.

There’s seemingly a rumour that Standing Sign doesn’t work properly on conveyor belts, but I haven’t had the means to confirm it myself.


L / Another Launcher Mode

Earth Rock x3, Las Vegas Diamond x1

Changes the Launcher basic attack to a parabolic curve; mimicking the Grenade weapon from PSU. It also increases the damage and splash-damage radius of normal attacks.
Judging from video footage, it seems like the skill may have been intended to be used in first person only. It seems particularly awkward to try to use normally or with lock-on.

It boosts damage by 101% at lv1, caps at 110%
It boosts splash damage radius by 102.5% at lv1, caps at 150%


L / Short Mirage

Vopal Rock x3, Tourmaline x6, Lambdagrinder x15

Shortens the duration of Mirage Escape. That’s it.


L / JB Element Keep

Earth Rock x3, Las Vegas Diamond x6, Lambda Grinder x15

Allows Jet Boots to keep their current element even if you use weapon actions. Using this ring will effectively disable Elemental Burst.


L / Bullet Bow Homing

Vopal Rock x3, Tourmaline x1

Causes charged Bullet Bow normal attacks to home in on targets.

I have no idea what the numbers mean, but er..

“Induction” is 30 at lv1, caps at 150.
“Induction time” is 0.1s at lv1, appears to cap at 1s at lv10.

I’ll change this if I find out the significance of these numbers later on.


L / Mate Lovers

Lilipa Rock x3, Topaz x1

Increases the speed of consumption and the amount of HP recovered of mate items. This is a very powerful ring, turning mate usage into a much more practical endeavor at higher levels of the game. It’ll scale better with higher HP builds.
It only boosts healing amount from lv12 onwards, adding a multiplier on top of the Mate item’s inherent multiplier. For example, at lv12 it’s 102%, which when multiplied onto a Monomate’s default 30% this becomes 30.6%.
It dooes not affect Automate Halfline at all! It only changes the power of manually consumed mate items.
It does stack with Braver’s Quick Mate skill, making for extremely fast self-healing.

Boosts mate usage speed to 110% at lv1, caps at 160% at lv11.
Boosts the portion of health recovered by mate items to 102% starting from lv12, unknown cap (110% at lv16)


R / Heal Share

Earth Rock x3, Las Vegas Diamond x1

Shares a portion of the healing you recieved with other players.

Works just like the Bouncer skill, though curiously it seems to double-stack for Summoners. If you use Resta on both yourself and the pet, the pair of you will share a portion of your healing with other players. This effect apparently scales with Pet Sympathy.

Shares 1% of healing recieved with other players. Unknown cap (6% at lv6).

Cannot be used by Bouncer main or sub.


R / Just Reversal Recover

Earth Rock x3, Las Vegas Diamond x1

Recovers HP on a successful Just Reversal. A very good effect as it effectively cancels a portion of the damage you just took after being knocked back. Assuming that damage didn’t kill you of course.

Starts at 5% of your max HP. Unknown cap (10% at lv11)

Cannot be used by Braver main or sub.


R / Adrenaline

Vopal Rock x3, Tourmaline x1

Extends the duration of recieved pulses from Shifta and Deband. Like the fighter skill, unless you were hit by a Techer using Extend Assist (or you have that yourself) you’re still capped to 1 minute. This ring can make maintaining self buffs much easier.

Cannot be used by Fighter main or sub.

Starts at +10s per pulse and caps at +30s per pulse.

Thoughts


So yeah, Ranger’s still kind of getting the short end of the stick here. That said, they did add some interesting rings this time around which is generally nice to see. The likes of Bullet Bow Homing, Another Launcher Mode (as awkward as it may be) , Wand Element Change and Jet Boots Element Keep are all game-play altering things which is the kind of thing I’d prefer to see out of this system. Granting access to class skills is still interesting enough, mind, it’s just if you’re going to have a system like this which changes up how the classes play then gameplay altering things are going to have a much longer lasting impact than say “20% more damage on normal attacks”.

Going into the future however, as more rings get added I wouldn’t mind the addition of a command that lets you change between Skill Rings quickly.

Let me know if I got anything particularly wrong or if you have more data to share.

 

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