Lv80 Cap: Tentative Info

sierrafacepalm

Just a short post speculating on what’s out there for the lv80 cap raise coming up in March. I’ll likely talk about this again as we’ll be getting some new info on the 28th with the 4th PSO2 Station. In this post I’m just going to go over and have a bit of a rant on what’s known with my primary source being this post on GHeaven.

Unlike more recent level cap raises there’s going to be a couple conditions you’ll need to satisfy in order to level past 75.

Skillpoint Orders

The first is arguably reasonable in the current environment most lv75s are in. It may require you to have completed all of your class’s SP orders. Seeing as you’re likely going to want to  have both your main and at least one subclass to lv80 you’re going to want to make sure you have those SP orders done! If you haven’t, start running your daily Featured Quests for shots at Bonus Keys or hit up Advance Quests with some friends.

For new players however this could make the levelling up experience stilted, because once they hit lv75 they effectively now have to level from lv74 to lv75 22 more times in order to then be able to proceed to lv76. Unless they make getting those class cubes easier later on that’s going to create something that could feel like a brick wall to new players, especially when you then add in that they’re going to have to do it for their subclass as well!

However! The alternative significantly less dumb idea is that the SP orders will simply shift to lv80 instead, which means it’ll take longer to clear them as each class cube will take longer to earn. Still dumb but not a massive bump in the road dumb.

Weapon Grind and Affix Requirement

But there’s more! So we know recently they’ve been considering measures to try to combat people entering end-game Emergency Quests with really bad gear by adding a weapon grind requirement to Expert Blocks. I assume that this condition, if it turns out to be true, is yet another attempt to combat it with content beyond Extra Hard on the horizon.

If Gheaven is right, you will need to have +35’d a weapon and have at least 6 affixes on it.

I genuinely hope they don’t go through with this mostly because +35ing a 13* weapon is a tedious affair even if you’re playing relatively hardcore. The affixing requirement on top of that just seems like overkill to me, especially when you can have a more than adequate weapon with 4 affixes!

Consider:

  • +35 Astra weapon with some attack soul , stat IV, Flict/Alter and Noble/Elegant.
  • vs
  • +35 Astra weapon with Spirita 1, Power 1, Arm 1, Mind 1, Body 1, Lucky rise 2

I know which I’d rather people have! It’s not the quantity of affixes, it’s which affixes that are important. Beyond that, actually creating a 6-slot affix can be pretty irritating to pull off.

Typically when affixing, people tend to push from lower slot count to higher slot count because it’s cheaper to do so. However doing so comes with a risk, as up-slotting reduces the success rate of every affix depending on the current total number of slots. It’s harder to up-slot from 3 to 4 than it is from 2 to 3.

With careful planning and using booster items you can keep up-slot success rates at 100%, which is wise as some affixes are very hard to obtain. However, this luxury ends at 4 slots. You can check for yourself at http://pso2affix.seilent.net/ but I’ll go over some numbers here:

  • Pushing from 3 to 4 slots reduces success rate by 40%.
    • The maximum booster happens to be 40%, so this is the last time you can completely cancel out the chance of failure outside of an event boost
  • Pushing from 4 to 5 slots reduces success rate by 50%
    • Event boosts tend to be 10%, so this combined with the strongest boost item you can use will be the last time you can cancel out failure even with an event!
  • Pushing from 5 to 6 slots reduces success rate by 55%
    • Doesn’t take much math to work out you can max out your odds at 95% with an event and 85% without.

The thing to keep in mind is if it’s 100% you’re going to pass. If it’s 95% this success rate is rolled on every single slot you have, which means in this case it’s 95% 6 times. During an event and using a 40% booster your total chance of success is 73% which is pretty good odds. Without it’s 85% 6 times, which leaves you with an uncomfortable 37.7%. This is why people making high slot affixes treasure event boosts so heavily because that 10% makes an enormous impact when spread out over 6 slots! Note that this assumes you manage to get 100% before the up-slot on all affixes, because if you don’t the odds of that 6-slot succeeding go down even further.

Point is, they effectively expect you to do a gamble in order to earn the right to level up to 76. I get the idea, you want people to have better gear in the very top end of the spectrum but this isn’t going to achieve that because this system doesn’t care what affixes you use. It’s also just going to serve as a barrier to those with solid gear just because the affix count isn’t quite high enough, which is ridiculous. If you have something like Astral Soul, Power V, Modulator, Flict/Alter Arma and Elegant Power you are more than decent enough. Adding one affix isn’t going to change your performance much, though arguably in the face of high weapon attack power affixes in general don’t have the impact they used to so putting so much importance on them just seems silly. For example, on a weapon with 1500 attack, adding 30% more element is adding 450 more effective attack to it. That competes with the total attack you could get from weapon and armor affixes, let alone dwarfing the amount of attack you could gain from the most extreme 8-slot weapon affix never-mind 6.

Tidbits

According to G-heaven there will be no new skills added with the lv80 cap raise. It’s just simply going to amount to 5 more Skill Points and some extra stats. That’s it. Pretty disappointing to find this out, especially for classes already struggling to work out where to put all their points as it is.

It does seem like there will be content in the future that will require lv80; content possibly beyond Extra Hard. The cynic in me is convinced that this is going to end up being Emergency Quests only and the rest of the game will remain untouched but hopefully I’m proven wrong on that. Just like I hope my rant on the affixing requirement turns out to be a waste of typing because it’s that stupid.

Closing Thoughts

If this update plays out as current information seems to suggest it will this could possibly be the stupidest update that PSCrew has ever rolled out. The requirements as proposed are likely to have a negative impact on the game going forward as it presents an unreasonable barrier to new players and an unexpected barrier to older ones. It’ll also fail to create an environment where everyone queuing up for end-game content has consistent or at least reasonable gear unless the actual requirements are more intricate than they’ve let on. Guess we’ll see on the 28th but my best hope at this point is that it isn’t as stupid as it sounds. Who knows though, maybe this entire post is wrong. That’d be nice…

1 thought on “Lv80 Cap: Tentative Info”

  1. there’s a loophole though
    suppose that you use +35 6s *13 weapon to get in, then change to lower weapons (like umbla stick), what will happen?

    then one way to get around is to have a gunslash that meet the req to enter the block, then change to a weapon that you can’t affix due to your bad luck (yes, a large portion of players don’t want to re-affix already-nice-affix in risk of ruining it)
    this is the same as in you can use lv 1 alt in expert since the requirement is H&H title

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