Not a lot to go over with this one, honestly. Much of it was just going over stuff we’d already seen from the last broadcast with some additional details along with the new roadmap. An oddly dull set of updates, in my opinion. Episode 4 seems set to go out with a fizzle rather than a bang.
Oh one thing to make clear right at the start is there was no info at all about Episode 5 this time. I expect we’ll get something in the May broadcast.
With thanks to Goukezitsu for uploading these as usual.
Deus Esca, Wedding Lobby and more Design Contest winners and Phaleg fight.
Rainy Season 2017, Episode 4 oufits (Kohri and Enga)
PSO2es May Update. Usual guff, new weaponoids (more male ones at that!).
5 Year anniversary project. Cosmetics and Lobby Actions. An Offline event.
Towards the Fu- I mean Arks Battle Chronicle! Plus new Quna concert
Deus Esca: Grasia
In early May, the Deus Esca raid will be getting a follow-up quest which you gain access to after clearing the raid; a rematch against a tougher version of the boss with 3 other players instead of 11. This requires lv80/80 however, so if you haven’t finished levelling up you might want to abuse the boost week while it’s up.
The 4-man version additionally has a quest fail condition; your party must not suffer more than 5 incapacitations total or the quest automatically fails. Sure hope you don’t get lumped with someone who keeps dying…
The trailer doesn’t really reveal any insights into the boss’s mechanics still. We see it doing a sweeping attack that deals in the region of 60K damage so I guess that’s the good old fashioned Raid-wipe attack. Presumably it also has the damage cap like the regular version of the boss, so SuGu won’t be able to cheese it as hard.
While I do hope it is trickier than the regular raid I kinda hope its not too much. This is content that occurs randomly after all, which in my opinion is an inappropriate place to make content that’s too difficult. What’s more is each character’s individual performance and build becomes much more important when there’s fewer characters in the quest, so any badly geared horror story is going to have much more impact than they would in a full raid… All the more motivation to start making friends!
Weapons and Units
The only thing of note here is confirmation that the difference between Zeinesis and Qliphad weapons is entirely cosmetic. They both have exactly the same stats and presumably will also have the same three potentials. You can even swap Qliphad back to Zeinesis if you prefer the look of it.
- Zeinesis to Qliphad requires a Zeinesis weapon and 120 Qliphad Fuses.
- Qliphad to Zeinesis requires a Qliphad weapon.
A kind of one-sided exchange considering the only real difference between the weapons is looks, but I guess they intended Qliphad to be kind of the prestige version of the weapon.
You apparently only get one fuse per clear, mind, which means 120 clears of the raid for one weapon. Kinda nasty, but you might get lucky and have a Qliphad drop from Deus Esca Grasia (Zephytos drops Zeinesis).
I actually didn’t cover the weapon potentials when they were announced, so here’s what we know about them from the Arks Live broadcast a while ago:
- Boost Affix transfer rate by 10%
- Recovers party member HP every 30 seconds and boosts party damage
- Doubles the numeric value of affixes (example: Power 3 becomes 60 S-Atk instead of 30)
So lacking some important details. The stat-boost potential might actually be interesting for some classes if it also boosts the affixes on your units (particularly for Katana Braver).
Units on the other hand do appear to have some differences. Qliphad seem to have slightly lower defense and offer no element resistences unlike Zeinesis. At this point we know absolutely nothing about what the units offer but just be aware it does seem like there may be a functional difference between the two. Unit upgrades require 60 Qliphad fuses per unit as well as a Zeinesis unit.
Deus Esca’s rematch is set to arrive in early May.
Phaleg Side Story
They only really announced a couple of tidbits for this quest. Essentially, the only reward for the fight will be a title for the class you cleared the quest on. So really it’s just a bonus Super-Boss style encounter, which is to say it’s entirely optional. As such, they’re free to make the quest as difficult as they like and it certainly does seem like the quest will be extremely difficult if it lives up to the hype.
The quest disables the use of Scape Dolls and Half Dolls, but it also implements the healing reduction that was present in the Odin quest. This means that all sources of healing will be 20% as effective as normal (that is, a Trimate will only heal 20% of your HP and Monomate a mere 6%). You’ll also need to defeat her in 6 minutes or less.
Its kind of hard to gauge how much damage she does, as the test character is using Guard Stance to muddy the waters a bit but she seems plenty aggressive and possibly deals plenty of damage. This combined with the restrictions on healing does have the potential to make the encounter quite a tough one, though much like the Odin quest this does effectively mean class combos with access to Resta will have a pretty huge advantage. I also suspect Megiverse will be entirely useless.
The footage also reveals that Phaleg is weak to ice, which suggests to me that Ice Force combos are going to be the ones that will find this quest the easiest unless she has some modifier for Tech damage..
Phaleg will have the damage cap fix enabled, which means you will not be able to deal more than 999,999 damage to her per hit. This is an attempt to prevent SuGu from cheesing it, but it also affects BrGu and of course main-class Gunner variants as well as class combos that took advantage of Banish/Graptor. That said, 999,999 damage is still quite a lot and honestly if the likes of the Maron revolver still have trouble taking Phaleg down when they can on-demand deal nearly a million damage I dread to think the issues other class combos are going to have against her…
This fight also lacks an HP bar on the enemy, which for a challenging fight is annoying because you’ll have no idea how close you came each time you fail.
You can do battle with the ARKS favorite anime cliche in early May.
Arks Battle Chronicle
For the 5th Anniversary event we’ll be getting a special quest paying tribute to all of the major content updates along the way.
As well as starring the regular encounters from free fields it’ll also be re-using story mode and emergency quest enemies, with Theodore, Aratron and Dark Vibrace being among the long list of enemies to battle your way through. It also has things like Apos Dorios, which I believe is the first time that boss has ever appeared outside of its raid quest.
There’s quite a lot of hefty looking encounters in this quest, to the point where I wonder if what we’re seeing is actually multiple different quests that are all part of the same event? One for each episode, perhaps?
There’s currently no actual date set on this, but I assume it’s arriving in early June.
The Final Roadmap
…For Episode 4. There’s going to be another when Episode 5 hits.
So yeah, Episode 5 is going to hit in the Summer. Other than that, to quote Bumped:
- 12 Person Raid Boss
- Added Emergency Quest Rematch
- Design Contest Scratch
- Episode 4 Side Story
5th Anniversary Event: Phantasy Star Festa 2017 Online
- 5th Anniversary Web Event [ARKS BATTLE CHRONICLE]
- New LIVE Event
- Boosted Raid Boss & Boosted Raid Boss Rematch
- Frame Arms and Frame Arms Girl Collaboration
- Famous Designer Collaboration Scratch
- Tokyo Field Real Store Collaboration Part 3
So yeah, a kind of bare-bones roadmap overall. The only noteworthy item there that isn’t already covered in this post is the possibility that the boosted raid boss is referring to Phantom Ship Yamato. While this could be the case, I’m kind of curious how the rematch quest would work for that, given it’s a 4-man quest and I imagine the missile section would be quite tricky with 4 people…
That said, data-mining supports the hypothesis that it’s a boosted Yamato, as “PhantomShipEx” does exist in the game’s data. “Ex” is a term reserved for boosted versions of raid-bosses in the past.
Seems like a regular set of content updates as far as I’m concerned. New seasonal quest, new event quest, some story stuff and a new raid. That’s not too bad for 2 months all in all, and yet somehow it feels… lacking.
Is any of it interesting? I can’t say I’m jumping for joy at it all, except for the Arks Battle Chronicle cause that looks fun. I think my lack of excitement is just I don’t care a lot about the Raid in terms of the story. Ardem just was not that interesting an enemy; in fact everything past Escafalz Mother feels tacked on to me. The rewards for the raid are also not terribly interesting on the face of it, but that may change as more details are revealed. As for the fight itself, who knows the fight might be fun and it might still drop a decent amount of cubes or something worthwhile.
It could well be that the game is just starting to feel its age. Maybe it’s getting stale or the developers are getting sick of working on it and we the audience are unknowingly sensitive to this.
Or it could be that I and others got themselves hyped up for Episode 5 and felt a bit let down when nothing was said! In fairness, it makes more sense to wait until the actual fifth anniversary before they say something (indeed, I speculated as such some time ago).
It could also just be that the upcoming stuff just feels too by the numbers. We expect a seasonal quest, we expect a raid boss every few months and an event here and there. That they’re delivering on it is absolutely fine (indeed, preferable) but it’s hard to be excited when there are no surprises. I don’t know, I’m theorycrafting here and probably overthinking it.