So there was an information broadcast held today, in which various questions about upcoming content were answered. This is just gonna be a quick and dirty post to go over some of the questions and info sourced from this blog post here. I don’t speak or read Japanese however, so I’m largely depending on Google translate and bits of interpretation here and there. Hopefully I’ve got it accurate enough, though I’m leaving out some questions that got completely mangled by auto translate. Just a heads up though, there might be some inaccuracies.
Edit: Ah Bumped did one over here. They can actually translate rather than depend on a machine so check em out.
Q: Can any 80/80 character join the Deus Esca rematch quest?
A: No, you must have cleared Zephyros first.
Q: How strong is Deus Esca Gracia?
A: Its HP is reduced to about 40% but all damage dealt by players is reduced to around 50%.
Because its attack power is high, it’d be wise to dodge its attacks. Gracia uses the same attack pattern as Zephyros.
This is a kind of strange approach they’re taking here. By reducing its health to 40% but also halving the damage we do to it its effective health is actually 80%. This is also effectively a buff to Summoner/Gunner and other Chain builds, because the damage cap will still be 999,999 damage but now each point of damage is worth effectively twice as much… I’m not sure they intended to make things even easier for Gunner types in light of the reason they implemented the damage cap in the first place!
So how tricky is this going to end up being? Well the actual fight is using the same attack patterns so it’ll be as difficult as it is now really. The main hangups are going to be at the 5-minute DPS check at the end and whether or not your party manages to not die 5 times. As far as I know, Zephyros has around 10M hp during the DPS check which doesn’t count the dragon heads. It typically takes a minute to kill the heads, so its more like 10M hp over 4 minutes which is 320 seconds. 10M/320/12 = 2600 total DPS per person at an absolute minimum. It’s a pretty low bar but after having seen some Damage Parser results I can guarantee you some people do not meet this bar.
So Gracia has its hp reduced to 40% and damage dealt to it is halved. Let’s say it still takes 1 minute to deal with the dragon heads so its 4M hp over 320 seconds between 4 people. This means your DPS will need to be around 3100 at the absolute minimum. Now of course, seeing as your damage is halved it means your current DPS needs to be higher than 6200. 6200 effective DPS is still a relatively low bar but you could well end up with people who can’t even do 1000 DPS. It’s gonna largely depend on your luck, really, but as long as each of you is doing at least 10K DPS to Zephyros right now you should quite comfortably clear it. For reference, the top players tend to do in the region of 25-35k DPS, depending on build and circumstances, so it might be possible to solo-carry Gracia in extreme cases. These players make up a really small proportion of the playerbase though, so I wouldn’t count on it!
This rather brings up a design issue with the game if they’re going to start including more content like this; there is no way right now to measure your DPS without the use of tools that Sega has officially come out and said are a bannable offence. So how is a player meant to know if they’re good enough to run this content?
Q: Why was Deus Esca nerfed?
A: It was a balancing failure on our part. The first week clear rate was a mere 50%.
Q: What was the clear rate difference between Extra Hard block parties and Expert block parties?
A: Expert blocks cleared it four times as often.
That’s pretty shocking! I had heard from people stuck in Extra Hard blocks that the clear rate was low but I had no idea it was that bad! In that respect, it really isn’t a surprise they felt the need to reduce the boss’s HP. This does rather highlight a serious issue with the current state of the game though and that’s the sheer variance in party performance due to just how much your damage scales off your gear. Whatever the reason people have for not upgrading their gear, the effect is dramatic.
Q: Can you get Phaleg’s Partner Card for defeating her?
Q: What’s Hagito up to these days?
A: He’s doing charity work.
Q: It seems like the Just-Guard timing on Sword and Katana is different, is this true?
A: No, the timing is the same for both weapon (about 0.3 seconds)
Q: Are there plans to allow us to adjust and scale Units?
A: There are no plans at this time.
Q: How far in advance is content planned?
A: We typically have a plan for the next 1 and half years. For example, plans were in place for implementing Dark Falz Elder and Kuna’s concert since the game’s release. Earth was also planned fairly early, however Episode 5 was not in the initial plans at all.
Q: There are four races among the ARKS, but are there children born to interracial couples?
A: Sure, why not?
Disconnection policy still applies to Gracia (leaving or DCing enough could get you banned).
You can retry the quest if you fail, as long as you’re still within the 30 minute window to start the quest (unconfirmed).
Battle Arena Skill Change
It seems the Battle Arena skill “Protection” is getting nerfed. The plan appears to be to to reduce the max number of uses per match to 1 from 2.
You’ll have 7 minutes to defeat her.
All healing effects are reduced by 80%.
The battle ends on death, but skills like Iron Will still work.
Phaleg will be able to gain weapon and element resists like Anga Fundarge, but can only resist one of each at a time.