Deus Esca Infodump

rip_moon

All I’m gonna do in this post is collect data related to new content that arrived with this update. A lot of this data is still being discovered, so expect the post to change in the coming days and possibly weeks.


Phantom God of Creation

The raid functions much like the Yamato raid; you’ll need to carve your way through a large pile of regular enemies before you get to the big boss itself. You’ll also come up against two different forms of Deus Hunas along the way. I’m just gonna summarise what happens at each part of the raid; this isn’t a guide for the best tactics to defeat him quickly.

Deus Hunas

Deus_hunar.jpg

Beware of his lightning attack; it functions much like Falz Hunar’s ground slam in that it spawns multiple projectiles at once. If you’re in the center of them, unless you time a dodge or guard well you\ll be instantly incapacitated.

He doesn’t have a lot of HP so this part should be over quickly.

Esca Angel Squad and Vines

Not much to say about this section. Don’t run into the vines and kill anything that stands in your way.

Deus Anges

Deus_hat.jpg

It’s Hunas again but with a hat and a new selection of attacks. Most of them aren’t terribly noteworthy though, so just hit him until a cutscene plays.

One attack to watch for is when he teleports into the center of the arena. The ground will start glowing; you’ll want to move to an area of the arena that isn’t glowing! These are typically at the edges closest or furthest away from him but the attack is also fairly easy to dodge with a step or mirage or any abusable i-frames.

Deus Esca: Part 1

Damage snake-heads until their heads are covered in bramble at which point they’re immune to damage. Once all heads are immune to damage, they’ll begin charging an orb. Attack the orbs to stun the heads. Once all heads are stunned, you can jump onto them and traverse them to attack Deus Esca’s core.

snake_road
Unlike a certain anime, you can’t fall off this road and end up in hell but the boss will occasionally fail to create this road properly leaving you stuck on the main platform…

Beware, once Deus Esca recovers he’ll split the arena in two; if you’re near the attack use i-frames or you’ll take around 3000 damage.

deus_arenasplit
If you see Deus Esca holding hiw weapon up like this don’t be where the idiot pictured is standing.

This attack splits the MPA up; each side will have to work on their own snake heads. Once they’re down you can attack the core again

Deus Esca: Part 2

deus_phase2

In this phase Deus Esca will start to use more aggressive attacks on the arena itself. However his core is permanently exposed, so attack it whenever he’s between attacks.

Deus Esca: Part 3: The DPS Check

Deus Esca will blow up the moon, which is rather rude of him. This signals the final part of the raid which starts a 5-minute countdown. This is a DPS check; you\ll need to defeat Zephyros before this timer expires or else you’ll immediately fail!

Break the snake heads first to make him use attacks similar to the 2nd phase, then hit his core as hard as you can when you can to bring this god to its knees.

At some point you’ll deal enough damage to make the boss pass out on the arena. This is actually a secondary DPS race in that you’ll need to defeat the boss before it gets up again or else it’ll use a move that kills everyone in the MPA.

Rewards

Clearing the raid gives you shots at 14* weapons, a 13* Rappy and any Zeinesis item. For the most part though you’ll be getting Nox weapons and 10* trash.

The boss drops special exchange items named Qliphad Fuses. Yes, ladies and gentlemen, we’re back to the stone-age. The boss typically drops 1-3 of them so you’re looking at an average of 60 runs to be able to afford the 120 Fuse fee for Qliphad exchanges or to unlock a potential. 90 if you want a full set of Qliphad units. That’s pretty rough…

Deus Factor

The S-Atk factor finally arrives. It’s otherwise exactly the same as the other two factors.

It provides 20 S-atk, 10 R-atk, 10 T-atk, 20 HP and 1 PP.


Weapons

ZeinesisCliffordCalibur

The difference between Zeinesis and Qliphad weapons is entirely cosmetic. You will need 120 Qliphad Fuses and the corresponding Zeinesis weapon in order to obtain a Qliphad weapon. Like the Ray series update, the weapon retains its grind, element, potential and affixes.

Potentials:

The names here are not translations of the actual affix names, just placeholders.

  • Affix Booster
    • Lv3 Boosts success rate of affixes by 10%
      • Only applies to this weapon, not if it’s an ingredient item.
  • Party Booster
    • Boosts power by 12%
    • Heals 10% of each party member’s HP every 30s
      • The timer for the heal starts on area change.
    • Boosts party attack power by 2%
      • The attack boost is like a small, passive Shifta that applies as soon as you enter an area and re-applies every 30s.
      • The buff lasts for 30 seconds
      • Note that it’s like a Shifta buff, so its only raising your base attack by 2% not the amount of damage you do.
    • Both party abilities stack, but only for your party. This means a max heal of 40% and an attack boost of 8% if everyone in the party uses them.
    • The attack buff persists even if you swap weapon.
  • Stat Booster
    • 14% Damage bonus and doubles the stats of your affixes.
    • This seems to include most kinds of affixes, including HP, PP and Resists. It’s not known if it affects things like Phrase.

The “stat booster” potential requires 120 Qliphad fuses in order to unlock. I’m not sure which of the three this is at the moment.

Special Ability Factor

Zeinesis’ Special Ability Factor is “Sentence Triple”. It boosts all attack stats by 30, so it’s essentially equivalent to Modulator and can of course be stacked with it. It presumably cannot be stacked with other Sentence abilities.


Units

Unlike weapons, there are in fact differences beyond the cosmetic. Qliphad units will require 60 Qliphad fuses each as well as the corresponding Zeinesis unit. For the other way round, you only need the corresponding Qliphad unit.

Stats

zeinesis_units.jpg

  • Zeinesis:
    • 120HP, 4PP, 15Atk
    • Rear: 3% S-Res, 3% R-Res, 2% T-res
    • Arm: 2% S-Res, 3% R-Res, 3% T-res
    • Leg: 3% S-Res, 2% R-Res, 3% T-res
    • Each unit also offers 2% all element resist

Qliphadunits

  • Qliphad:
    • ??HP, ??PP, 35Atk
    • Rear: 2% S-Res, 2% R-Res, 1% T-res
    • Arm: 1% S-Res, 2% R-Res, 2% T-res
    • Leg: 2% S-Res, 1% R-Res, 2% T-res

So it seems that Zeinesis units are more defense oriented where Qliphad offers more PP. The values for Qliphad likely aren’t going to be known for a few days as people collect enough Qliphad Fuses.

There does not appear to be a set bonus.


14* Weapons

There’s very little information about them currently, as very few people have been lucky enough to obtain one then go on to share data about them. As such it may be some time before we know the full capabilities of these weapons. To put it into perspective, there’s still some confusion about the Escafalz Mother 14*s and she came out a few months ago..

Lavis Cannon

14wandpanel

  • Potential: 未知なる魔杖
    • Boosts the power of normal attacks. Fires a shock-wave on the third part of the combo.

Interestingly, this Wand comes with kinda low S-Atk. Kind of wierd when the potential seems focused on normal attacks and we know from the reveal that it’s innate ability is to speed up Step and Normal Attack speed. I guess we’ll have to wait and see how much it boosts normal attack damage by to judge this one properly, as well as how the shockwave functions (as in, does it function like Form Wand’s?)

Rykros Staff

14tactpanel

  • Potential: 闇の一瞥
    • During Alter Ego, your Pet’s Sympathy requests are automatically fulfilled.

A fairly handy innate ability, as you won’t need to interrupt your own attacks or lose PP to heal/buff your pet when it requests it. We also know from the trailer the staff will auto-cast Megid whenever you issue commands to your pet.

Kuvele Scarlet(?)

14dsaberpanel

A double saber that turns DS whirlwinds into firey tornadoes.

  • Potential:  緋炎の両刃
    • Increases the power of DS Kamaitachi. Increases power by ??%

DS Whirlwind is already how Double Sabers do a heck of a lot of damage (thanks to the DS Whirlwind Skill Ring) so the fact it boosts the power and duration of those is already enough to make this a potentially seriously powerful weapon. We’ll know for sure once the potential’s numbers have been worked out.


Episode 4’s Astral Soul

As the subtitle suggests, Episode 4 has gained its own version of Astral Soul. What’s more is it could stack with Astral Soul making for some potentially obscene affix loadouts.

The affix is named “Ether Factor” and it boosts all stats by 30, HP by 10 and PP by 6.

You’ll need to do the following to obtain it:

  1. Fuse Yamato Factor + Mother Factor + Deus Factor = Factor Catalyst 10%
  2. Fuse To’ou Soul + Full Vegas Soul = Ether Soul 10%
  3. Fuse Factor Catalyst * 4 + Ether Soul = Ether Factor 60%

So suddenly the likes of Yamato Factor become relevant again. Ether Soul shouldn’t be a problem as those souls are readily available; but supply of the factors will only occur when the relevant raid is up.

While you could combine it with Astral Soul it won’t be easy, however having both would give you 65 in all stats as well as 45 HP and 11 PP. That’s pretty nuts for just 2 affixes!

This would also make Astral Soul, Ether Factor, Returner V and Ability 3 the most solid all-round 4-slot affixes in the game. Getting it would be nearly impossible for most players, mind. For clarity, that would be:

  • 110 all attack, defense and dexterity
  • 75 HP
  • 16 PP

Obscenely good for 4 slots but err… good luck!

I mean if we went completely nuts and shot for the stars you could go for Astral + Ether + Returner + Modulator + Doom Break + Ability  + MutaII. That would give:

  • 170 all attack
  • 110 all def and dex
  • 90HP
  • 18PP

The ultimate all-rounder unit. Or you could throw out the MutaII and put Stat V and Elegant Stat if you want to focus on one attack stat. This is so far into crazytown though I don’t want to contemplate it any..


New Recycle Shop Addition : Class Cube Shop

classcubeshop.jpg

This shop offers Grind Limit +1 items for specific weapon types. The exchange rate is one Weapon Specific Grind Limit +1 for 300 class cubes.

Pretty nasty… You get 5 class cubes every level up at 80, which is 9.8M exp per. So each of these items costs 60 level up bonuses at lv80, or around 588M Exp per item. I’m speechless.

Enter The Love Cave

the_love_cave

Valentines is here again and once more we’re saving the women of the ARKS (of which there’s a fuckin lot of them) in the volcanic caverns of Amduscia. We’ve also gained a Limited Quest, “Chaotic Darkness”, as part of the PS Festa 2016 Web Event set in the often forgotten Facility field of Vopal, set to the Temple VR Field music of PSO (A Longing to Ancient Times). As it is a web event, I’m expecting the usual selection of prizes, so it may well be time to get your Dudu on soon…

Just gonna go over some details of the update quick. I know I’m behind on Episode 4 stuff. A Summoner guide is in the works, just been needing to get some particular bits of data for it… Kinda dropped the ball there but oh well.

As new information is coming out for this quest, the contents of this post may change. Let me know if there’s anything I got wrong.

Bingo details can be found at Bumped here. Frankly the prizes aren’t that good this time around, or else I’d put together a quick clear guide.

Limited Quest

As is the trend with these quests lately, it starts on a group teleporter before you’re allowed to begin the run. While I’m sure there are some advantages conferred by this, I’m not a huge fan of standing around waiting for the counter to hit 12/12.

The quest stars every kind of enemy that isn’t a Phantom or regular Aberrations. The bigger thing about the quest is it has multi-boss spawning E-Trials that can include multiple Dark Falz humanoids (as well as Dio Hunar). This quest also sees the introduction of 2016 Weapons Badges, which can be obtained much the same way as the 2015 badges could in their debut Limited Quest, however Bronze Badges don’t seem to exist.

The Exchange

2016badgeExchange

You can use these badges to purchase a selection of nostalgic weapon camos (at 350 gold badges a pop) as well as exchanging them for stones. You can exchange 20 gold for 1 Caligula, Torana or Pleiades stones or 5 gold for a Yurlungur or Gale stone.

This means that you can effectively obtain an Orbit weapon using nothing but badges. You will need to obtain the Neros from elsewhere in order to get an Austere however. That’s not such a bad thing as Neros themselves aren’t too horrendous to obtain. They’re not exactly easy to get either but they’re a fair sight easier than Caligula.

shiny_exchange

Somewhat interestingly, they added an exchange to the Shiny Stone shop that lets you swap 100 of any spellstone for 1 gold badge. This includes small AQ stones, Elder’s Iritista and Loser’s Syncesta. This means you can effectively obtain an Orbit weapon by running VHAQs at the minute, which is a bit surprising though that’s quite a nasty exchange rate.

Just for fun, lets see the numbers required:

  • 400 Caligula for 1 60% Austere weapon (requires 200 Nero from elsewhere.)
  • At 20:1, this requires 8000 Gold Badges
  • Requires 800,000 Spellstones of any variety

Yikes, that is a LOT of VHAQing! That said, clearly the intention isn’t to let you run AQs for Orbits but rather it’s to let you actually do something useful with all those stones laying around doing nothing. Let’s do the same for Orbit:

  • 90 Torana and 180 Pleiades for a 60% Orbit weapon. As each individual stone is the same price, lets call it 270 stones.
  • At 20:1, this requires 5,400 Gold Badges
  • Requires 540,000 Spellstones of any variety

Given you can obtain the whole weapon this way, Caligulas only really seem worth it if you absolutely require an Austere weapon for whatever reason (maybe you’re close to the 400 Caligula you need already and so on..).

As for wether or not it’s feasible to obtain the number of badges required in the time the Limited Quest is available it’s hard to say. It’s only available for two weeks and the event itself only for a month, so I’m going to go with “no” unless your tolerance for grind is legendary.

Ultimately this exchange seems to be a means for topping off, not for starting from scratch. It lets you clear out your inventory of stones you don’t need to help you get closer to that Austere or Orbit weapon of your dreams. It’s a terribly impractical way of starting from scratch, particularly if you also want to get some Weapon Camos.

While you can exchange 2015 badges for 2016 ones, it’s at a rate of 10:1. The Yozakura series weapons still require 2015 badges though. While Yozakura are a terrible investment for 13*s anyway, they do have marginal use as fodder for element swapping and synthing, so bare this in mind before you throw all your 2015s away. The old ways of obtaining 2015s now only give 2016 badges at that, so unless they update the exchange the series has become completely unobtainable now (as opposed to almost unobtainable before).

Other Quest Info

FALZ_BROS

Falz Angel can drop 13* weapons appropriate for your class, which seems to be limited to the slave-series weapons. He can also reportedly drop 13* eggs. This change applies to any Falz Angel in the lv71+ level range as far as I know, however it’ll only be in effect during the lifespan of the limited quest. It seems Slave-series weapons are also an area drop of the entire quest, but may not be subject to the class-based bonus to rates that Angel reportedly has.

Diabo Igrithys turns up, but is the regular slowed-down kind you encounter in Ultimate Naberius. It, Gal Gryphon and Falz Angel seem to be more likely to appear towards the end of the quest (around the 1800 point mark). I don’t think Gryphon can actually spawn any earlier than this, but the roughly 1800 point mark seems to spawn a guaranteed selection of rare-dropping bosses.

Unfortunately, Dio Hunar doesn’t seem to be able to drop Caligula or Ares stones (or at least if it can the rates are abysmally low) like it used to in the Christmas Emergency Quest. This is because the EQ version was Lv80 and this one only Lv75.

Valentines Emergency Quest

Another run around in circles affair with a gate that likely won’t get fired until your MPA is 12/12. Standard stuff, really. Has every flavor of Darker along with the Amduscia natives. The main attraction to this quest is the mutated Diabo Igrythis. This variant of the fire-y bird is the same as the pre-nerf Ultimate Naberius, so it will seem much faster and more aggressive than its Limited Quest cousin. As with other seasonals, this Emergency Quest can happen whenever there’s a general emergency on its planet, as well as at the scheduled times.

super_diabo_drops

This Diabo interestingly drops a large number of badges and Gale stones. It also drops items with Mutation II affixed onto it, which boosts the chance of fusing Stat III affixes into Stat IV affixes. Diabo seems to be a guaranteed spawn once you hit the 210 point mark.

 

Atrocious Ocean – Limited Quest Notes

hiyaOr whatever you want to call the quest, I’m referring to the current event’s limited-quest that takes place in the Coast field on Vopar. Much the same as the previous event, Border Breaking Chaos, it features a number of out-of-place creatures and comes with a boss not easily encountered otherwise. Last time, this boss was Persona. This time, it’s Chrome Dragon and its rare variant Haze Draal.

The quest has been out a week now, so I don’t really need to go into much detail about it. Not much to say anyway, its your typical Multi-Party Area approach of wandering around with up to 11 other people until you’re done. I kind of like the quest all the same though, as the boss encounters the quest throws at you can be difficult enough to make you kind of want a large number of players about. Sure, if the party is decently geared up the bosses still won’t last all that long but it makes a change to feel like it’s appropriate to have that many players about, unlike the typical multi-party fair where you really don’t need more than 2 players at most but the game is expecting the encounters to stand up to 12 somehow.

Applicable Client Orders

Naturally, there’s the current event’s round of Client Orders from Xie, I don’t need to mention them. However you may or may not be aware that there are other Client Orders you can take on while doing the quest for some additional exp. Note this will only list EXP rewards, not any Meseta or item rewards.

Information on Xie’s Client Orders, the PS:Vita exclusive Toro and Kuro Client Orders and other information relevant to the ARKS Unity Festval can be found on Bumped here.

Note that anything requiring Lv60+ enemies can only be completed on the Super Hard version of the quest.

Daily Cooldown:

Hans

hans_bannerCommon: These are fairly reliable I’ve found. The monsters involved seem to have a good chance of spawning during the quest.

  • 徘徊する海王種 / Prowling Oceanids
    Defeat 60 x lv50+ Oceanids in the Coast field.
    12,500 Exp
  • 海岸の新たな試練 / New Coastal Trial
    Defeat 70 x lv61+ Oceanids in the Coast field.
    29,500 Exp
  • 甲殻を持つ三つ首 / Three-Headed Shells
    Defeat 3 x Lv60+ Vid Gilos.
    13,500 Exp
  • 砂塵を巻く鋼の狩人 / Steel Hunters
    Defeat 5 x Lv50+ Dingales.
    12,000 Exp
  • 闊歩する人形機甲 / Swaggering Puppets
    Defeat 5 x Lv21+ Gilnas.
    8000 Exp
  • 人形の繰り手 / Wind-up Puppets
    Defeat 3 x Lv21+ Gilnas Cores.
    6000 Exp
  • 強鋏の海獣 / Marine Pincers
    Defeat 1 x Lv60+ Biol Meduna.
    14,500 Exp
  • 漆黒の鋏獣 / Jet Black Scissors
    Defeat 1 x Lv60+ Gwanahda.
    30,000 Exp.
  • 牙をむく原生 / Snarling Natives
    Defeat 1 x Lv60+ Rockbear.
    30,000 Exp.
  • 暴威をまとう海の王 / Tyrants of the Sea
    Defeat 2 x Lv50+ Org Blan.
    13,000 Exp
  • 飛来せし鉄の巨影 / Flying Metal Shadows
    Defeat 1 x Lv50+ Varder Soma.
    13,500 Exp
  • 変幻自在の巨大機甲 / Phantasmagoric Titans
    Defeat 2x Lv21+ Tranmizers.
    10,000 Exp

Uncommon: These Client Orders, in my experience, involve less commonly encountered monsters during the quest so are less reliable to complete.

  • そびえ立つ黒き巨体 /  A Towering Dark Figure
    Defeat 10 x Lv47+ Kuklonahda
    9500 Exp
  • 火弾を放つ黒甲 / Black Shells and Fire
    Defeat 1 x Lv60+ Zeshrayda.
    13,500 Exp
  • 氷息を吐く雌雄爪獣 / Ice-Breathing Pair
    Defeat 1 x Lv60+ Snow Banther and Snow Banshee.
    36,000 Exp.
  • 破壊をもたらす黒曜 / The Bearer of Destruction
    Defeat 2 x Lv50+ Wolgahda.
    11,000 Exp
  • 森林を駆る雌雄爪獣 / Forest Claws
    Defeat 1x Fang Banther and Fang Banshee.
    16,000 Exp

Note: Hans’ other kill orders that require monsters of a given type are all bound to their respective fields, so they won’t count here.

Ravelle

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  • ブラッディ・スカフォード・Ⅴ / Bloody Scaffolds V
    Defeat 5 x Lv50+ Predicahda.
    8000 Exp.
  • マイルドマイルド・マーダー・Ⅲ/ Mild, Mild Murder III
    Defeat 2 x Lv34+ El Dagan.
    7000 Exp.
  • イレイザー・レポート・Ⅰ / Eraser Report I
    Defeat 20 x Lv50+ Strahda.
    7300 Exp.
  • イレイザー・レポート・Ⅱ/ Eraser Report II
    Defeat 20 x Lv50+ Tyraluda.
    8000 Exp.
  • イレイザー・レポート・Ⅲ/ Eraser Report III
    Defeat 5 x Lv50+ Blundarl.
    8500 Exp.
  • イレイザー・レポート・Ⅳ/ Eraser Report IV
    Defeat 1 x Lv50+ Luda Sorceror.
    9,000 Exp.
  • ファナティック・キリング・Ⅰ/ Fanatic Killing I
    Defeat 15 x Lv60+ Dolluahda.
    9,000 Exp.
  • ファナティック・キリング・Ⅱ/ Fanatic Killing II
    Defeat 10 x Lv60+ Solda Kapita, 10 x Lv60+ Gul Solda and 10 x Lv60+ Due Solda.
    9,500 Exp.
  • イレイザー・レポート・Ⅴ/ Eraser Report V
    Defeat 1 x Lv50+ Bleu Ringahda.
    12,500 Exp.
  • エクスタミネート・ジャーニー・Ⅱ/ Extermination Journey II
    Defeat 3 x Lv60+ El Ahda and 1 x Lv60+ Gwanahda
    8,000 Exp.
  • ファナティック・キリング・Ⅲ/ Fanatic Killing III
    Defeat 1 x Lv60+ Decol Malluda.
    12,000 Exp

Lottie

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  • 強力な侵食核!?/ Powerful Corruption!?
    Defeat 1 x boosted Lv60+ enemy (any) in the Coast field.
    14,000 Exp

Uncommon: Blumegalla is kind of uncommon in this quest I’ve found. So you’re gonna end up having to encounter a boosted variant of an uncommon creature in order to complete the following order.

  • 海岸のブーストエネミー・Ⅰ/ Coast Boosted Enemy I
    Defeat 1 x boosted Lv50+ Blumegalla in the Coast field.
    5,000 Exp

Rubert

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  • ヴァーダーソーマの部位破壊を!/ Varder Soma Parts Destruction!
    Defeat 1 x Lv51+ Varder Soma after destroying tne main cannon.
    9,000 Exp
  • ブリュー・リンガーダの弱点は!?/ Breu Ringahda’s Weakness!?
    Defeat 1 x Lv51+ Bleu Ringahda via its core.
    18,000 Exp.
  • ヴィド・ギロスの部位破壊を!/ Destroy the Vid Gilos Parts!
    Defeat 1 x Lv60+ Vid Gilos after destroying its middle head.
    11,000 Exp.
  • ビオル・メデューナの部位破壊を!/ Destroy the Biol Meduna Parts!
    Defeat 1 x Lv60+ Biol Meduna after breaking its tail.
    13,000 Exp.
  • ソルダ・カピタの弱点は!?/ Solda Kapita’s Weakness!?
    Defeat 1 x Lv60+ Solda Kapita via its core.
    11,000 Exp.
  • グル・ソルダの弱点は!?/ Gul Solda’s Weakness!?
    Defeat 1 x Lv60+ Gu Solda via its core.
    11,000 Exp.
  • デコル・マリューダの弱点は!? / Decol Malluda’s Weakness!?
    Defeat 1 x Lv60+ Decol Malluda via any of its red cores.
    13,000 Exp

Weekly Cooldown:

Girard.

gerard_banner

  • ラッピーなる希少種 / Rare Rappy Species
    Defeat 1 x Lv21+ Rappy.
    10,000 Exp.
  • 頑強なるミ・ミクダ / The Tenacious Mi Micda
    Defeat 1 x Lv41+ Mi Micda.
    20,000 Exp.
  • 砂に隠れし希少の機甲 / Rare Desert Mechs
    Defeat 1 x Lv50+ Dinga Polce.
    26,000 Exp
  • 岩石由来の希少種 / Rare Rock Species
    Defeat 1 x Lv41+ Rogbelt.
    20,000 Exp.
  • 黒砂の希少種 / Rare Black Sand Species
    Defeat 1 x Lv41+ Gwanahda Nero.
    20,000 Exp.
  • 特異なる変形機甲 / The Unique Transformer
    Defeat 1x Lv41+ Tranzexia.
    20,000 Exp.
  • 海岸を闊歩する希少種 / Rare Coastal Swagger
    Defeat 1x Lv50+ Org Keratos.
    20,000 Exp
  • 海底にうごめく希少種 / Rare Seabed Squirmers
    Defeat 1x Lv60+ Magisa Meduna.
    33,000 Exp
  • 海底に立錐する希少種/ Rare Seabed Drillers
    Defeat 1x Lv60+ Nove Malidarl.
    32,000 Exp
  • 希少なる巨大鉄騎 / Rare Metal Craft
    Defeat 1 x Lv50+ Embryo Varder.
    30,000 Exp.
  • 舞い踊る鮮血の希少種 / Rare Blood-Dancer
    Defeat 1 x Lv50+ Nove Ringadarl.
    36,000 Exp.

Uncommon: The following orders are concerned with rare variants of monsters whose common version doesn’t appear commonly in the quest.

  • 疾走する蒼き希少種 / Sprinting Mech
    Defeat 1x Lv41+ Signo Blue.
    20,000 Exp
  • 水面を彩る花の希少種 / Colorful Rare Flower
    Defeat 1 x Lv60+ Fjorgalla.
    20,000 Exp.
  • おおきなはなの希少種 / Rare Flower Species
    Defeat 1x Lv41+ Dal Malri.
    20,000 Exp.
  • 雪と舞う一対の希少種 / The Pair Dancing in the Snow
    Defeat 1x Lv41+ Batha Oran and Bantha Elena.
    20,000 Exp
  • 森を駆ける一対の希少種 / Pair Running Through the Forest
    Defeat 1 x Lv41+ Bantha Ong and Bantha Donna.
    20,000 Exp
  • 希少なる巨大ダーカー / Rare Gigantic Darker
    Defeat 1 x Lv41+ Dark Agrani.
    20,000 Exp.
  • 悪意の大型希少種 / Giant Evil Rare Creature
    Defeat 1 x Lv41+ Alonagahda.
    20,000 Exp.
  • 紅き甲羅に包まれし希少種 / Darkers on a Rare Shell
    Defeat 1 x Lv41+ Rigshrayda
    20,000 Exp.

Those I’ve not listed are either so unreliable to complete in the quest that I’ve chosen not to list them or perhaps I’ve just plain forgotten them. if you think it might be the latter, let me know. Hope this list is of some help.