Episode 2: Dewmans and Bullet Bows.

dewmans The 9th NicoNico broadcast took place today. They promised information on upcoming content and in particular with Episode 2 information and they’re delivering. In fact they’re still releasing information currently so this post is likely to change before the day’s out.


Videos

I’ll embed what videos I find here, though I’ll may talk about them in more detail in a separate post.

Episode 2 Content Trailer

Dewman Character Creation

Also contains footage of the new weapon types.

Planet Vopar Footage


Dewmans

We’ve known these guys were coming since the closed beta tests and finally we see them. So what is their race’s defining feature? Eye-patches? Ear-shape? That’s right, you guessed it! Horns.

Dewmans
Uhuhuhuh, they’re horny

Eyes with alternating colours as well it seems, otherwise they’re still albinos by default. The character creation screen there shows that they can customize their horns, though not sure if all male Dewmans have one horn and all female Dewmans have two or if that can be chosen. It also shows that Dewmans get a bit of a bigger choice of skin colour than they did before in PSP2:Infinity (which was white and REALLY white). In PSO2 Dewmans can be pale white, brown, red or blue in various shades. Regarding eyes, I’m guessing that given there are two windows open with eyes that player can customize them individually. Rumour has it that players will be receiving a free character slot when Dewmans are released. I’ve not yet confirmed this, however.


Braver WeaponsBraver was identified in the client fairly recently, with it being internally known as “swordarcher”. Katanas and Compound Bows were revealed, oh sorry, “Bullet Bows”. I guess Compount Bow might be pushing it in terms of name length, but Bullet Bow just sounds off to me. It seems Bullet Bows will have some kind of a charged action, perhaps similar to how some Sword and Partisan Photon Arts do. Fitting given how a bow is used, really. This does confirm that Katana and “saya” are part of the same weapon as well. The feeling was strong that this would be the case but the way the data was it implied they were separate weapons. How the pair function in combat is a bit of an unknown just now.

braver
As Braver is available on the character creation screen it seems safe to assume that there will be no requirements to unlock the class.

Coast CoastThe next field set to be added to the game and the first field that Episode 2 will add is the Coast field. That sure is a coast. The fountain landmark seems interesting, not something I expected to see. I can’t tell at that resolution whether it’s something technical or not just now. The Coast field is also confirmed to be set on the planet Vopar. new_enemiesWith a new field comes new enemies! Most of which were known about but certain details weren’t. It has a boss, the expected “MarineOarFish” which now has the official name of “Bal Rodos / Val Rodos” (Ricardo at Bumped / Mewn) and a miniboss which we thought was going to be “BirdCentaur” but it is in fact something I don’t think we’ve encountered in the data yet, named “Orgublan”. The field also seems to be populated by angry flowers (the big ones being called “Blumegalla”), but not the PSO-like Lilys that were expected. These enemies are all part of a new enemy category internally known as “Chimera”. I can’t tell if that name is mentioned on that image there. “BirdCentaur” might not be a miniboss, but it is still quite significant. It’s pictured in the top-right there, above the actual miniboss. Looks sort of Egyptian themed. It is in fact one of the 3rd type of Darkers, which is significant as it means that all the BirdSoldiers and the infamous BirdBirdCrow are also Darkers. Bird Darkers was a possibility that was considered, but upon looking at their models they didn’t seem very darker-like to us. Didn’t help that they were texture-less as well. I’m aware that the bosses there have their names in Katakana but I’m not confident in my localization skills. I’ll add the names more experienced people grant them later.


Support Partners: The Return of the Partner Machine

A newly announced feature is a small girl you can keep in your room…. aaaaagh

pet_little_girl
A pet little girl you can raise, clearly inspired by the roguelike Elona.

I’m not being serious with that caption. They appear to be reminiscent of Partner Machines  from Phantasy Star Universe. They were a bit like Mags, in that you raised them by feeding them items and what they’d evolve into depended on how you raised them. I don’t know yet if that’s how you raise Support Partners or not.  Unlike Partner Machines, a Support Partner’s appearance is completely customizable, it’s pretty much making a 2nd tiny character.

The 4th item on that menu is “Customize Weapon”, so you can potentially set their gear up too I guess. Wonder if it’s physically giving them a weapon or something? (Thanks to Mewn for that).

aggggggh
Like Partner Machines of Phantasy Star Universe your pet… little person.. can follow you into the field. The Japanese text at the bottom indicates that Support Partners are active when you’re logged out, but it’s not clear really what’s meant by that.

It just seems… weird to me. I mean, you’re raising a tiny character. I mean before you had at least a little comfort in it being a little robot but, here it’s a little person. It can be a robot if you make it a Cast, but otherwise it really is effectively a pet person. There’s something unsettling about that.

Support Partners can only be raised in a room, but it seems you won’t need Premium Set to have the room to raise one in. All characters will be given mini-rooms, which presumably becomes your default room when your Premium runs out.


Long Term Schedule schedule Episode 2’s release date is confirmed as happening some time in July, arriving with other things. I’ll list what I can with their respective month below:

  • July
    • Support Partner
    • Arks Road
    • Planet Vopar with Coast field
    • New race: Dewmans
    • New class: Braver
    • New weapon categories: Katana and Bullet Bow
  • August
    • Nothing!
  • September
    • New Field
  • October
    • New Difficulty: Super Hard (Formally known as Super Very Hard? Or possibly a difficulty before it…)
    • Level cap raised to 65
  • November
    • New Field
  • December
    • 12-man Quest Category
    • Update to the Item Customization System

Nothing at all for August it seems. Anyway, there are two more fields coming up, which are presumably the as-yet un-named “Lilipa3” and the unannounced “Seabed”.