Episode 2: Dewmans and Bullet Bows.

dewmans The 9th NicoNico broadcast took place today. They promised information on upcoming content and in particular with Episode 2 information and they’re delivering. In fact they’re still releasing information currently so this post is likely to change before the day’s out.


Videos

I’ll embed what videos I find here, though I’ll may talk about them in more detail in a separate post.

Episode 2 Content Trailer

Dewman Character Creation

Also contains footage of the new weapon types.

Planet Vopar Footage


Dewmans

We’ve known these guys were coming since the closed beta tests and finally we see them. So what is their race’s defining feature? Eye-patches? Ear-shape? That’s right, you guessed it! Horns.

Dewmans
Uhuhuhuh, they’re horny

Eyes with alternating colours as well it seems, otherwise they’re still albinos by default. The character creation screen there shows that they can customize their horns, though not sure if all male Dewmans have one horn and all female Dewmans have two or if that can be chosen. It also shows that Dewmans get a bit of a bigger choice of skin colour than they did before in PSP2:Infinity (which was white and REALLY white). In PSO2 Dewmans can be pale white, brown, red or blue in various shades. Regarding eyes, I’m guessing that given there are two windows open with eyes that player can customize them individually. Rumour has it that players will be receiving a free character slot when Dewmans are released. I’ve not yet confirmed this, however.


Braver WeaponsBraver was identified in the client fairly recently, with it being internally known as “swordarcher”. Katanas and Compound Bows were revealed, oh sorry, “Bullet Bows”. I guess Compount Bow might be pushing it in terms of name length, but Bullet Bow just sounds off to me. It seems Bullet Bows will have some kind of a charged action, perhaps similar to how some Sword and Partisan Photon Arts do. Fitting given how a bow is used, really. This does confirm that Katana and “saya” are part of the same weapon as well. The feeling was strong that this would be the case but the way the data was it implied they were separate weapons. How the pair function in combat is a bit of an unknown just now.

braver
As Braver is available on the character creation screen it seems safe to assume that there will be no requirements to unlock the class.

Coast CoastThe next field set to be added to the game and the first field that Episode 2 will add is the Coast field. That sure is a coast. The fountain landmark seems interesting, not something I expected to see. I can’t tell at that resolution whether it’s something technical or not just now. The Coast field is also confirmed to be set on the planet Vopar. new_enemiesWith a new field comes new enemies! Most of which were known about but certain details weren’t. It has a boss, the expected “MarineOarFish” which now has the official name of “Bal Rodos / Val Rodos” (Ricardo at Bumped / Mewn) and a miniboss which we thought was going to be “BirdCentaur” but it is in fact something I don’t think we’ve encountered in the data yet, named “Orgublan”. The field also seems to be populated by angry flowers (the big ones being called “Blumegalla”), but not the PSO-like Lilys that were expected. These enemies are all part of a new enemy category internally known as “Chimera”. I can’t tell if that name is mentioned on that image there. “BirdCentaur” might not be a miniboss, but it is still quite significant. It’s pictured in the top-right there, above the actual miniboss. Looks sort of Egyptian themed. It is in fact one of the 3rd type of Darkers, which is significant as it means that all the BirdSoldiers and the infamous BirdBirdCrow are also Darkers. Bird Darkers was a possibility that was considered, but upon looking at their models they didn’t seem very darker-like to us. Didn’t help that they were texture-less as well. I’m aware that the bosses there have their names in Katakana but I’m not confident in my localization skills. I’ll add the names more experienced people grant them later.


Support Partners: The Return of the Partner Machine

A newly announced feature is a small girl you can keep in your room…. aaaaagh

pet_little_girl
A pet little girl you can raise, clearly inspired by the roguelike Elona.

I’m not being serious with that caption. They appear to be reminiscent of Partner Machines  from Phantasy Star Universe. They were a bit like Mags, in that you raised them by feeding them items and what they’d evolve into depended on how you raised them. I don’t know yet if that’s how you raise Support Partners or not.  Unlike Partner Machines, a Support Partner’s appearance is completely customizable, it’s pretty much making a 2nd tiny character.

The 4th item on that menu is “Customize Weapon”, so you can potentially set their gear up too I guess. Wonder if it’s physically giving them a weapon or something? (Thanks to Mewn for that).

aggggggh
Like Partner Machines of Phantasy Star Universe your pet… little person.. can follow you into the field. The Japanese text at the bottom indicates that Support Partners are active when you’re logged out, but it’s not clear really what’s meant by that.

It just seems… weird to me. I mean, you’re raising a tiny character. I mean before you had at least a little comfort in it being a little robot but, here it’s a little person. It can be a robot if you make it a Cast, but otherwise it really is effectively a pet person. There’s something unsettling about that.

Support Partners can only be raised in a room, but it seems you won’t need Premium Set to have the room to raise one in. All characters will be given mini-rooms, which presumably becomes your default room when your Premium runs out.


Long Term Schedule schedule Episode 2’s release date is confirmed as happening some time in July, arriving with other things. I’ll list what I can with their respective month below:

  • July
    • Support Partner
    • Arks Road
    • Planet Vopar with Coast field
    • New race: Dewmans
    • New class: Braver
    • New weapon categories: Katana and Bullet Bow
  • August
    • Nothing!
  • September
    • New Field
  • October
    • New Difficulty: Super Hard (Formally known as Super Very Hard? Or possibly a difficulty before it…)
    • Level cap raised to 65
  • November
    • New Field
  • December
    • 12-man Quest Category
    • Update to the Item Customization System

Nothing at all for August it seems. Anyway, there are two more fields coming up, which are presumably the as-yet un-named “Lilipa3” and the unannounced “Seabed”.

Rumourmill: No Arks, You Are The Dewmans.

PSO2 news has sort of slowed down for now, so this is a minor post of information and other things I felt like sharing.


When’s That CBT Report?

According to this tweet on Sega’s official PSO2 twitter, the report is scheduled to appear mid-May. No specific date has been announced.


Has a US/foreign version been talked about? Even remotely hinted at?

No.

There has still literally been nothing at all to suggest it’s happening from official channels. As fans, we’re left speculating based on datamined files in the client which show localization functionality at the very least. Sega of America still hasn’t really acknowledged that the game even exists yet, either.

With the official release time getting close now, the lack of any word at all is a little concerning for anyone hoping for a localized version. They could of course announce it afterwards, but the hope of a global release is all but gone.


What’s Sega up to?

Posted originally here by PSO-World user MrTurkleton. Seems all 10 servers are up, or at least the client interprets them as so. According to the original poster, attempting to connect would return an error message. No illicitly logging in for anyone with severe withdrawal symptoms, then.
It’s a little weird that the client can ping their servers still or that the test servers would be connected to the internet but there you go.


Base Racial Stats

A reader sent me an email asking how the racial stats are in PSO2’s CBT. In the thick of my study-time (almost over now!) I managed to miss it. Sorry there, internet guy.

So yeah, here are the racial base stat modifiers. Thanks to Agrajag of PSUmods for obtaining them.

Race/Gender HP S-ATK R-ATK T-ATK ABL S-Def R-Def T-DEF
Human male 105 104 103 100 105 105 100 100
Human female 104 100 103 104 106 100 100 105
Newman male 95 100 102 108 104 100 105 100
Newman female 94 100 102 110 104 100 100 105
Cast male 107 105 104 96 107 105 100 95
Cast female 106 104 105 96 107 100 105 95
Dewman male 95 106 104 103 106 97 97 97
Dewman female 94 106 104 103 106 98 98 98

Update 30/7/2013: Since Dewmans were actually released these base stats have changed.


Wait What, Dewmans?

Yes, Dewmans. The race of eyepatch wearing emo space pirates from PSP2:Infinity. The race has been mentioned in the client’s strings since the 2nd alpha tests, complete with base stats.
Does this mean PSO2 is getting Dewmans? Not necessarily, for all we know that could just be a placeholder. In any case they’re definitely not going to be available early on, as Sakai has stated that the game will be released with just 3 selectable races. He did also state that more could be added in the future and this find certainly supports that notion. It seems the client is at the very least capable of adding any number of races they feel like adding, it’s just that so far Dewmans are the only additional race hinted at.

Concept art of a male and female dewmans, as seen in PSP2:Infinity.

Even if they do add Dewmans, however, those racial stats may not reflect what they end up being when they’re officially released. There is also no guarentee on what PSO2’s Dewmans would even look like, but I think it’d be nice if they got a bit more creative than pale skin and eyepatches being their defining racial features.


So What About Beasts?

Yes, there has been mention of Beasts as well in the client, but this is less significant. The place in which Beasts were found lists the  order of the races as Human, Newman, Cast, Beast and Dewman. Everywhere else that mentions races goes Human, Newman ,Cast and Dewman. The theory is it’s simply a leftover file from a previous game.


Character Creator Glitches

Well out there in the hands of the public, someone was bound to find issues with the creation demo. One of the more famous ones (as well as one of the most viewed PSO2 videos to date) is this thing, uploaded by YouTube user turk645.

As hilarious as that is, it does pose a question. Would a character with bugged out boobs be accepted by the server? Will the open beta test will an assault of flapping mammaries everywhere? What other character creation limits can be broken through either glitches or memory editing? If the server just blindly accepts whatever character it’s given all sorts of monstrosities could be populating the future lobbies! I kind of can’t wait to find out.

Another somewhat related glitch is a nudity glitch that was discovered some time ago, at least for Casts. Well, as nude as you can get in PSO2 before you start tex-modding or something. Here’s a video uploaded by YouTube and PSO-World user Sizustar to prove that this glitch can carry over onto the live servers.

There is a separate glitch which allows non-Casts to get naked as well, but it’s less widespread than the naked Cast glitch. You can find more on this in the original thread here.

At the very least I hope that the server doesn’t accept as much information from the client as it used to when creating a new character. If it does, some actually harmful things could happen..