Double-saber Speculation Post

Sakai said he’d update his blog twice this week and that’s what he did. Sadly neither post talked about content beyond the one due on the 29th of August. However, a particular screenshot was posted that did show some post-August content. This post will concern itself entirely with that.

Yes, that is indeed the Naura Cake Shop. Naura is giving you the eye. But this post won’t be talking about her or her decadent little shop. Take a closer look at the player character there….

That’s a male Newman, no one cares about those though. Check out the weapon he’s wielding! It is in fact the same weapon he was wielding in the promotional pic for the Premium Package that was posted a while back. The icon reveals that it is in fact a Double-saber, which folds up when sheathed as you can see.

Two things to really talk about here: the middle icon and the icon on the right.

The middle icon is the auxiliary action for a weapon, which changes depending on the weapon type. For Swords it’s a guard, for Gunslash it changes attack mode. Now before, I speculated that Double-sabers may well have a mode change as their auxiliary action, to switch between Twin-Saber mode and Double-Saber mode.

Certainly the way the weapon looks when sheathed suggests that the two blades can be separated, but that middle button doesn’t suggest a mode change at all. Datamining also doesn’t back my speculation up, as the auxiliary action is labeled “tornado” in the client. This suggests that you twirl the Double-saber like you do the Partizan, but the Partizan’s icon for it is a shield. This could indicate that you can’t use Double-sabers to guard, so their auxiliary action may serve a different purpose.

The Gears Gauge is the same as the Partizan’s, so it could serve a similar function. It’s not conclusive of course, as the Wired Lance’s Gears Gauge also has the same appearance, which is charged through attacks. All that seems certain is that pressing Shift or the Guard button on your controller won’t split the Double-Saber up. If they do split up for anything other than being put away, then I imagine it’s only during specific Photon Arts.

Speaking of Photon Arts,  IS THAT TORNADO DANCE? It’s an icon that strongly suggests it might be! If you’re unfamiliar with Tornado Dance, it was a Photon Art in Phantasy Star Universe that was essentially just used as a transportation skill. Kind of like how Rodeo Drive is now for Launchers.

Here’s a video demonstrating Tornado Dance as it was in Phantasy Star Universe, uploaded by YouTube user aerawnt:

It certainly does seem like that icon would be fitting for an attack like this, eh?

Finally, these are two un-announced class skills belonging to what might be the Fighter class. They could be enemy control skills, but exactly what they do is up in the air. Nice to finally see something that belongs to the new classes other than weapon types, however!

Nothing new on the remaining weapon types (Knuckles, Twin Daggers, Twin Machineguns and Wands), but I suspect we’re set to hear more about them soon as September is merely a week away now.

More 2nd Briefing Information – Closed Beta 2?

4gamer posted up a few photos from the 2nd part of the presentation, which was not broadcast to the public.


New Miniboss: Tranmizer

A new enemy was revealed during the secretive presentation:

It has melee capability with something that looks like claws and I’m going to guess those rockets aren’t just for show. It spawns in an area that hasn’t really been revealed properly yet, but it is part of the newest planet, Lilipa.

As with other minibosses, you will end up fighting more than 1 at once if your party is over a certain size

Seems we’re going to have a fair selection of mini-bosses on release, assuming this underground content is going to be present. So far we have:

  • Rockbear – Naberius forest
  • Caterderan – Amduscia caves
  • De Malmoth (the emergency code has 0/2, minibosses spawn in pairs for groups of 4 players). – Naberius snowfields
  • Gwanada – Lilipa desert
  • Tranmizer – Lilipa unknown area (looks underground)

Of actual bosses, so far we have

  • Vol Dragon – Amduscia caves
  • Dark Ragne – Where-ever the fuck it pleases, but has an arena in Arks Ship – urban area.
  • Snow Panther/Banshee – Naberius snowfields.

Should note those are not the official area names outside of Forest and Desert. Datamining loosely implies there may be one more miniboss and boss


Another Closed Beta?

According to Bumped here, the staff are considering conducting another closed test. The purpose would apparently be to serve specifically as a stress test to ensure the stability issues during the first CBT have been fixed.

Now, this paragraph is pure speculation, but I don’t expect this 2nd CBT, if it happens, to last all that long. They do seem intent on making sure this game still comes out on schedule, after all, plus as they’re only interested in testing the servers under stress a shorter time window would potentially cause more people to log on in at once. I also expect that as they want as many people on as possible, that they’ll choose a weekend to do it. If the staff really feel like they could use another test, that’s perfectly fine. I’m sure people wouldn’t mind a more stable product and LET ME PLAY.

Rumour also has it that the data from the 2nd CBT, if it were to happen, would carry through to the Open Beta. Will have to wait on an official announcement about that to be sure. The data from the CBT will still definitely be wiped.


Weapons

Sakai and Kimura confirmed that double sabers and knuckles are weapons that will be added to the roster, as well as mentioning that more will be coming. In fact one of the NPCs in the story footage (namely, ゲッテムハルト) was in fact wielding knuckles.


I rather hope, given that weapon gears (a sort of charging ability that has various effects on Hunter weapons, depending on the weapon) now have to be unlocked through the skill tree, that free skill tree resets are handed out when they add said weapons.

Anyway so this is the weapon roster so far. Weapons that will be present on release are in bold. Weapons that are datamined but not confirmed weapons are in italics:

  • Sword
  • Wired Lance
  • Double Saber
  • Knuckles
  • Twin Daggers
  • Gunslash
  • Rifle
  • Launcher
  • Twin Machine Guns
  • Rod
  • Wand
  • Talis

[Sources: 4Gamer, Bumped, PSO-World]

Wall of Speculation!

So during the PSVita Game Heaven video, revealing the handheld version of PSO2, you may have noticed some shots of a wall covered in concept artwork. Plenty of others noticed this as well, so this post is going to be looking at various thoughts people seem to be having as well as my own ideas.


Shougai made a post about this particular item, speculating that it may be a shield. It certainly does resemble one to a degree, but the character in the picture appears to be holding something in a very non-shield like pose. If it’s presenting how this weapon is meant to be held, that would make it similar to how daggers have been held in PSU and PSO.

It’s a very odd-looking dagger if it is one, however there have been references to daggers found through data mining efforts. No references to shields were found, but the results of data mining the 2nd alpha client may not be entirely relevant still. Personally speaking, seeing as Hunters have tank-like talents that they can unlock on the skill tree I wouldn’t mind seeing some defense-oriented weapons to compliment the build.


Now what could this little fellow be? I think it resembles a Medabot, myself, but of course that’s not what it is. Thoughts in the community seem to be between a type of Mag or a Partner Machine like we saw in PSU. This one is up in the air, really, as there’s nothing that’s been said or that’s been data-mined that could hint as to what this could be.

I like the idea of it being an end result of a mag the player has raised, however. It follows you into battle, riding on its hoverboard. When trouble arrives, it hops off its board and converts it into a weapon to help you to carve up your enemies. This would essentially turn it into a fusion between Mags and Partner Machines.


Looks like it’s the same little robot again. Speaking of little robots!


A Mag! This is fairly unambiguous so no real speculation needed.


This image I had to take some liberties with the resizing, given the awkward angle it was shot at in the footage. Using unsharp mask doesn’t really help it, either. Anyway, the two main speculations about what this could be is either a selection of long-bows or double-sabers. My first thought was long-bow, but to reference the data mining efforts again there is no long-bow type, yet. There is direct mention of a double-saber type, however!

Notice how each of the weapons also seems to have a version where they’re joined together and a version where they’re split up? This leads me to believe that they are in fact double-sabers, but also that double-sabers will have 2 attack modes. One where the weapons are joined together and the other where they’re split up to become twin-sabers. It wouldn’t be the first weapon to switch between two attack types, as Gunslashes already do this (melee and ranged mode). If this turns out to be true, it does make me wonder how the two modes will affect the photon arts bound to the weapon.


A selection of what appear to be some kind of ranged weapon. The main speculation I’ve seen is that this is a Launcher of some kind. Launchers were a shoulder-mounted weapon in PSO that fired a piercing projectile through enemies. They were replaced by Laser Cannons in PSU, which serve a similar purpose. Data-mining efforts have found references to a Launcher weapon-type, so chances are pretty good that this is in fact what we’re looking at.


Finally, a selection of spear-type weapons. I would mention data mining again but you don’t even need to mine the client as a partizan-like weapon was being wielded by a HUmarl during one of the PSO2 trailers.

A screencap of the aforementioned partizan-weilding HUmarl.

That’s all I’m sharing speculation on for now, this post has already gotten longer than I intended it to get. So to finish it, here are the unedited shots of the wall of concept art, without having been put through any resizes or filters.

Thanks to Vashyron of PSO-World for these shots.