Road to Closed Beta – The Dengeki Talk

The live talk at Dengeki’s Niconico channel was broadcast yesterday. Reposting the most relevant section of the talk here, uploaded by Youtube user RemiusTheAwesome.

To summarise the video:


…Right, seriously…

The Arks Lobby

First of all, the new Arks lobby seems to be really big. It looks a lot nicer than the lobby we had for the alpha tests, so yeah I don’t think I’m going to be missing it anytime soon. The colours are vivid, the neons are bright and there are computer screens all over the freaking place.
I also like being able to see ships landing and taking off through the windows, it helps make the place feel more like it’s alive.

The central elevator!

It’s still split up functionally in much the same way as the old lobby, of course. You have the shopping and hangout area on one floor and the mission area on another. The two areas have fairly distinct visual feels to them. You travel between the two floors via a central elevator.


The partisan was demonstrated! She sure was twirling it. What’s the purpose of twirling? To charge the “Gears” gauge, duh! What’s the “Gears” gauge? Turns out it was that meter above the attack buttons on the UI that Hunters could see. Charging it would have various different effects, for example charging up the Gears gauge with a sword would allow you to use a sword’s charge attacks more quickly. Almost instantly with a full bar.

I never could figure out what the benefits to charging Gears for the Wired Lance was, but using a photon art would consume 1/3 of the bar (the gears gauge for Wired lance is split up into 3 segments rather than a whole bar as seen for swords).
Presumably, there will be some benefit to charging the gauge for Partisans, but I haven’t read anything that suggests Sakai or anyone in the video elaborated on that.
Similar to wired-lances, the partisan has a photon art that can grab onto an enemy and throw them about.


Launchers were demonstrated! Nothing much unexpected, you fire projectiles that blow things up. What is new however is you can actually jump onto your launcher and ride it! It carries you some considerable distance as well!

You ever take it off any sweet jumps?


Talis… Talises… Cards were demonstrated! The Talis weapon can be thrown to remotely cast offensive techs. In the video, the tech used to demonstrate this was Gifoie, an as of yet unreleased tech. Gifoie is an area-of-effect tech, so to be able to cast it remotely is going to be a really useful thing for techers to have.

What could prove a more interesting mechanic yet is throwing the Talis in different ways can be beneficial to different techs. While throwing a Talis into a pile of enemies is great for a tech like Gifoie, it’s not very effective for Gizonde, which has a greater area of effect the greater the height it is cast from. For Gizonde, you can just throw the card into the air. You’ll have to forgive me for the quality of these shots are they’re taken from the stream.

First, throw the Talis high into the air above your enemies. You can do this by switching to TPS mode.
Once it's up there, cast Gizonde! The area of effect is pretty wide when cast from that height

Photon Blasts
Photon blasts were demonstrated! As you see in the video, they’re still very short lived bursty-type attacks. In this case, the unicorn like thing will charge in a line through enemies, dealing a lot of damage in its wake.

The photon unicorn charges through your enemies, blinding you in the process

But mags can do more than blasting! They can now support you actively as well. How they support you depends on how you raised them (what items you shoved into their.. um.. whatever they eat with). Striking mags can headbutt your enemies, ranged mags will shoot, tech mags will fire techs. You can also adjust their active behaviours as well as I believe what actions they perform on their own accord or what they perform when triggered (this isn’t necessarily a manual trigger, it could be say when a boss enemy is encountered).

So yes, you can feed your mags. They can be fed unwanted weapons and armor this time, so more like Phantasy Star Zero than PSO.

Other bits

There was no date announced for the beta! That information will be presented during the 2nd Media Briefing (this wasn’t a part of it). Said media briefing should be coming our way towards the end of this month, so be patient! The info is coming!

It’s believed that Sakai briefly mentioned the possibility of a Tekker being in the shopping area off the Arks lobby. If you don’t know what a Tekker is, in PSO it was a NPC you would take unidentified weapons to be identified. Of course, it’s not known at all what purpose they may serve in PSO2, if they even appear.

The FOneweal seems to have some new techs on her bar. Shifta on 7, Deband on 8 (or Agtal and Defbal) and what could be Ryuker on 0. Does the possible presence of Ryuker indicate that non-forces will be able to cast techs? At this point there’s nothing but pure guesswork to go on.

[Sources: Bumped, PSO-World, Remius, PSO2 official site for screenshots]

Wall of Speculation!

So during the PSVita Game Heaven video, revealing the handheld version of PSO2, you may have noticed some shots of a wall covered in concept artwork. Plenty of others noticed this as well, so this post is going to be looking at various thoughts people seem to be having as well as my own ideas.

Shougai made a post about this particular item, speculating that it may be a shield. It certainly does resemble one to a degree, but the character in the picture appears to be holding something in a very non-shield like pose. If it’s presenting how this weapon is meant to be held, that would make it similar to how daggers have been held in PSU and PSO.

It’s a very odd-looking dagger if it is one, however there have been references to daggers found through data mining efforts. No references to shields were found, but the results of data mining the 2nd alpha client may not be entirely relevant still. Personally speaking, seeing as Hunters have tank-like talents that they can unlock on the skill tree I wouldn’t mind seeing some defense-oriented weapons to compliment the build.

Now what could this little fellow be? I think it resembles a Medabot, myself, but of course that’s not what it is. Thoughts in the community seem to be between a type of Mag or a Partner Machine like we saw in PSU. This one is up in the air, really, as there’s nothing that’s been said or that’s been data-mined that could hint as to what this could be.

I like the idea of it being an end result of a mag the player has raised, however. It follows you into battle, riding on its hoverboard. When trouble arrives, it hops off its board and converts it into a weapon to help you to carve up your enemies. This would essentially turn it into a fusion between Mags and Partner Machines.

Looks like it’s the same little robot again. Speaking of little robots!

A Mag! This is fairly unambiguous so no real speculation needed.

This image I had to take some liberties with the resizing, given the awkward angle it was shot at in the footage. Using unsharp mask doesn’t really help it, either. Anyway, the two main speculations about what this could be is either a selection of long-bows or double-sabers. My first thought was long-bow, but to reference the data mining efforts again there is no long-bow type, yet. There is direct mention of a double-saber type, however!

Notice how each of the weapons also seems to have a version where they’re joined together and a version where they’re split up? This leads me to believe that they are in fact double-sabers, but also that double-sabers will have 2 attack modes. One where the weapons are joined together and the other where they’re split up to become twin-sabers. It wouldn’t be the first weapon to switch between two attack types, as Gunslashes already do this (melee and ranged mode). If this turns out to be true, it does make me wonder how the two modes will affect the photon arts bound to the weapon.

A selection of what appear to be some kind of ranged weapon. The main speculation I’ve seen is that this is a Launcher of some kind. Launchers were a shoulder-mounted weapon in PSO that fired a piercing projectile through enemies. They were replaced by Laser Cannons in PSU, which serve a similar purpose. Data-mining efforts have found references to a Launcher weapon-type, so chances are pretty good that this is in fact what we’re looking at.

Finally, a selection of spear-type weapons. I would mention data mining again but you don’t even need to mine the client as a partizan-like weapon was being wielded by a HUmarl during one of the PSO2 trailers.

A screencap of the aforementioned partizan-weilding HUmarl.

That’s all I’m sharing speculation on for now, this post has already gotten longer than I intended it to get. So to finish it, here are the unedited shots of the wall of concept art, without having been put through any resizes or filters.

Thanks to Vashyron of PSO-World for these shots.