Early Days of the Open Beta III: Lagless Edition?

Sadly, since the start of the test almost every day has seen a maintenance period as Sega continued to wrestle with the lag issue. However, for the last two days the servers seem to have been coping an awful lot better, with me personally not experiencing any lag (and I gather it’s not just me). Amusingly, Ship 2 Block 20 (the main importer location) crashed last night, but there were otherwise no major problems that I heard of. There wasn’t even a maintenance last night but this doesn’t mean the problem is fixed, as Sakai explains in his post here. The problem appears to be being caused by the sheer number of requests being sent to the database server. As such, an extended maintenance period has been scheduled to take place on the 28th of June that will last 27 hours in order to make some adjustments to it.

Scheduled Maintenance:

  • JST: 28th June 11:00am  – 29th June 2:00pm
  • BST (UK): 28th June 3:00am  – 29th June 6:00am
  • CDT 27th June 9:00pm – 29th June 0:00am

You’ll live.

Other information in that official blog post seems to include that the number of simultaneous connections is almost double the size of the pre-OBT. The pre-OBT had a peak of just over 41,000, just for perspective.

Meanwhile over at 4gamer are a selection of 3 videos, each essentially a demonstration of the classes.

Story Time

PSO2 has a story, at least I think it does. I guess it must do because a PSOW member named Kion has taken on the task of translating it here. Check it out if you want an idea of what’s going on in your character’s world at this point in time. Naturally, spoilers.

Adam Jensen’s Weapon Training

Credit goes to Mewn for this one. Adam Jensen, er sorry, Joseph gives you Client Orders that involve you carrying out a task with a specific weapon. So for example you will have

  • Partisan Training I
  • Partisan Training II
  • Partisan Training III
  • Etc, for each weapon type your current class can use.

You unlock further Client Orders in the chain by completing the previous ones.

I wont be telling you how to do them in detail in this post, but I will say to be aware of the 4th Client Order he gives for each weapon category. He wants you to use the basic weapon for the entirety of the hard-mode Nab-Rappy arrest mission (4th Forest quest). It states so in the yellow text which explains the mission’s conditions. It won’t count if you use any other weapon. Also be aware that switching a weapon during the run may cause it to fail.

See? I have the knack.

Seeing as the game is (pretty much) out now I think some useful tidbits regarding playing the game itself wouldn’t go amiss here. Towards the future then, I’ll be sharing whatever good advice I come across.

You can actually raise other classes without ever entering a mission as one. Simply complete Client Orders as your main class and then switch to a different class when you go to hand it in. The EXP reward will go to the currently active class. I probably wouldn’t go using up any one-time Client Orders for this trick, but you may as well with repeatable dailies, particularly if you’re capped.

Beware, however, that a Client Order’s reward is scaled to your current level. So that Client Order that gives 10,000 exp will only give 700 if you switch to lv1 Force.

Early Days of the Open Beta II: Lag Edition

Yesterday’s maintenance was only to remove the cap on character creation, however today’s maintenance is intent on fixing the lag as well as fixing some bugs. Well, good luck to them. Said maintenance could well be over by the time you read this post, as it’s due to end about 5 minutes after this post was published. So, the future, I have a question for you. Did they fix the lag?

Also, is it me or does the lag actually seem to get worse when Japan goes to sleep? It certainly seemed to be when the worst lag spikes hit for me, at least.

Hard Mode: Observations

Well now I’ve gotten to play around in hard mode a bit there’s a few observations about it and other general bits of the game that playing on a higher difficulty allows us to see.

You only need to unlock quests once.

Seems a given, but saying it just to remove any doubts you may have. When you unlock quests on normal, you’ve unlocked them on hard.

However, missions are not uniformly distributed by level requirement. Being lv20 doesn’t grant you access to all the quests. lv20 will grant you access to all the Forest quests and the first Caves quest. lv25 will grant you access to the rest, or up to the 3rd Desert quest anyway. To access the hard mode versions of the Free-Field quests you’ll need to be lv30, annoyingly.

Essentially it’s a blend of PSO and PSU difficulty. The PSO part is due to it being called “hard mode” and requiring you to do things to unlock it. The PSU part is the level requirements on a per-mission basis, making it functionally similar to “B-rank” versions of missions in PSU.

Items are tiered.

You may have noticed that the weapon with 4* rarity is actually weaker than the weapon with 2* rarity. In fact that awesome looking 7* weapon is statistically similar to a 2*. It appears that rarity is not directly related to item power this time and that the items themselves are arranged into tiers. It works something like:

  • Tier 1
    • 3 1* weapons, with clear stat progression. We’ll call them 1.1, 1.2 and 1.3.
    • 1 4* weapon.
    • 1 7* weapon – Statistically as powerful as 2.1 weapons, but has a much lower requirement to equip it
  • Tier 2
    • 3 2* weapons, with clear stat progression. We’ll call them 2.1, 2.2 and 2.3.
    • 1 5* weapon
    • 1 8* weapon – Statistically as powerful as 3.1 weapons, but has a much lower requirement to equip it?

This is the theory for each weapon type.

It’s possible it goes on like this, but this is only an early theory based on observation. The 7* and 8* weapons may not actually be included in this tiering system and behave by their own rules, at this point it’s not really certain as we’ve not seen enough examples yet. I can say though that you may want to re-consider splashing out on 7* weapons, as you’ll likely replace them quickly.

Update: Well after playing a bit more I see that there are in fact multiple 4* weapons for each type. See how quickly these early theories can unravel? There still appears to be some tiering involved, however.

Possible localised PSO2 announcement incoming?

Sega of America’s official Phantasy Star twitter feed, @phantasystar, seems to have moved on from PSO and is now posting PSU screenshots. This only leaves the portable Phantasy Stars before PSO2 (Phantasy Star: Portable and its sequel), which could indicate that an announcement concerning a localised version may be imminent. This is of course, just speculation.