Rideroid Quests

you_killed_my_family_you_may_as_well_finish_the_job

The Vegas update added a brand new type of quest, which is essentially a “score attack” mode. As the name suggests, it heavily involves the Rideroid vehicle so you’ll need to become familiar with using them. I’ve written up a short guide on how to ride your ‘roid here.  In this post I’m going to go over the basic mechanics and general advice for doing well in this new quest type.

Overview


 

You’ll need to score as high as possible, as your score directly influences the rare drop boost at the end of the quest. You have 10 minutes from the end of the teleporter countdown to get as many points as you can. Kill enemies and clear E-trials to score points.

the_score

During the quest, you’ll get events called “Emblem Time”. During these, collecting emblems will boost the % number next to the score. This number is your score multiplier, so the higher it is the better. This % is not your drop rate boost, that’s all on the score. 

You can also raise the score multiplier by killing rare enemies  (+25% each) and rare bosses (+100% each). The maximum boost limit is 9,999%.

There are six variants of the Las Vegas Rideroid quest; 3 each for night and day. There’s not really a significant difference between them aside layout and the song being played. These variants are rotated on a daily basis.

Scoring


 

The following chart is a direct translation from the one present on Swiki:

Diff. Enemies Miniboss Boss Etrial Clear (Max)
N 10
20
100
200
200
400
1,000
20×Kills
H 20
40
200
400
400
800
2,000
40×Kills
VH 30
60
300
600
600
1,200
3,000
60×Kills
SH 50
100
500
1,000
1,000
2,000
5,000
100×Kills
XH 100
200
1,000
2,000
2,000
4,000
10,000
200×Kills

Red numbers are for rare variants. All scores are before bonuses are applied.

As you can see, completing E-trials is by far the greatest way to get points, with killing being the only other way to get them at all. The first priority would appear to be to kill enemies to spawn E-trials and then clear those E-trials as soon as possible.

You’ll still need at least one person collecting emblems of course, as this will scale your score multiplier.

Emblem Time


 

emblems

Emblem times occur at set times during the quest:

  • Bronze emblems will appear at 9 minutes remaining
  • Silver emblems will appear at 6 minutes remaining
  • Gold emblems will appear at 3 minutes remaining.

Additionally, Rainbow emblems will appear from time to time. One at 8 minutes, one at 7 and one at 5. They can then start appearing randomly from 1min30s onward, with their frequency greatly increasing at time ticks down. While their locations are randomly chosen, the locations themselves are pre-defined. With enough practise, you can learn where these emblems can spawn which will greatly speed up acquisition.

rainbow_emblems
Rainbow emblems are marked on the radar as above. It will not tell you their vertical location however!

Collecting them will raise your score multiplier by the following amounts:

  • Copper will raise the bar by 1 point
  • Silver will raise the bar by 3 points
  • Gold will raise the bar by 7 points
  • Rainbow will raise the bar by 50 points

It’s advisable to have very few people dedicated to collecting emblems (as few as 1 even) outside of Emblem time, as killing enemies to trigger E-trials is very important for racking up a score. So you need most of the MPA killing at all times. This is especially important in the final minute of the quest as this is when your multipliers will be their highest.

E-trials


 

Where the big scores are! Clearing E-trials as fast as possible is the main priority if you want a good score.

Attack/Duel

Just kill the enemies, straightforward. Includes T-15 Tanks, Devils Trailers, Night Gears, Train Ghidoran, Vegas Illusia and Cougar NX for bosses/minibosses. Typically it’s one boss or two mini-bosses. There is of course also the killing regular enemies kind.

rare_enemy_etrial

These will occasionally change over into rare enemy kill trials. You have a certain amount of time to kill as many of these enemies as possible. Enemies will continuously respawn in this time.

Repel the Unidentified Organisms

jellyfish

This is the one where Jellyfish will spawn all over the place. You’re meant to just plough your Rideroid into them, but if you have Forces in the right place you can actually use TPS teching to destroy them instead (as a few techs when aimed this way have infinite range). Despite their huge resistances to anything that isn’t a Rideroid they have very low HP even on Extra Hard. The issue with this approach is that the Jellyfish may be hiding behind buildings or otherwise out of line-of-sight for Forces, so you’ll want to spread out or get on a very tall building to do this.

Destroy the Floating Fortress!

indepedance_day_joke

It’s essentially a static version of the Jellyfish E-trial. Slam your Rideroid into the blue shield generators (the blue pillars pictured above) and then slam it into the exposed core a bunch of times until you win. The shield generators are displayed on the map so refer to that if you get lost.

Beware that the barriers and laserbeams will damage your Rideroid and can fairly easily destroy it if you’re being careless.

the_core
Smash yourself into the core a bunch of times once it’s exposed to win!

Unlike the jellyfish, the generators have a lot of HP so you’re better off slamming your Rideroid into them than abusing infinite range Techs. Note that their HP is high enough that one hit from a Rideroid might not be enough to destroy them but it usually is. Similarly, the core will require at least 10 hits to destroy it.

 

Thoughts


 

It’s a fun enough type of quest though to do well in it you’re going to have to get good at using the Rideroid, which can be a bit of a learning curve in its own right. It’ll also get easier to get high multipliers as you learn where the emblems can spawn. The rest is kind of random and while bad luck won’t cheat you out of getting a good score it may cheat you out of breaking 2 million+.

Personally, I find the quest very irritating as a melee class. For one thing, enemies have lowered HP and are very spread out. This means that enemies are likely to be long dead before you can get in range to contribute much in the way of kills. That said, melee can contribute a good deal of punishment to mini-bosses and bosses still. As killing speed is the most important thing however, I feel like this is a quest there Force/Techers once again shine strong.

It may also suffer from being a 12-man quest, as finding full groups for it may become difficult to impossible down the line. While you can run it in a smaller group you are at a major disadvantage if you want the higher scores. This alone may prevent future groups from settling for say, 8/12 but who knows. This community can be unpredictable.

Anyway I hope this post was helpful enough and good luck getting those top-end scores. Let me know if there’s anything I got horribly wrong or if you have some information that I don’t.

 

 

Rideroid Controls

buttride

With the introduction of the Las Vegas field came an entirely new vehicle; the Rideroid. Aside sounding remarkably unpleasant (I mean your character stands on it kinda like they have another kind of roid…) the controls were a bit of a shock to a lot of players, especially those expecting the vehicles to control like AIS.

This is gonna be a quick post going over the Rideroid controls. You’ll need to get used to these if you want to score well in the Rideroid quests for obvious reasons.

Official Video Guide


There’s actually an official video guide here:

While it is all in Japanese, it’s got a fairly comprehensive visual demonstration of what not to get the most of your ‘roids.

 

Controls


A lot of people’s first thoughts when getting on a Rideroid was “how the heck do I actually move forward?”. It’s the first button on your action palette: the X button if you’re on a 360 controller or left-click on a mouse. This is the big thing to get used to in my opinion; your normal controls for moving forwards and backwards on foot will move you up and down on the Rideroid. This can be a bit jarring at first but you should soon get used to it.

Gettin on your Roid:

roid_terminal

Simply walk up to an orange terminal and interact with it. You’ll immediately get on a Rideroid. Getting on one will switch you to a separate HP and PP bar just for the vehicle; your own HP and PP won’t change. If your Rideroid runs out of HP then it’ll explode and you’ll be forced to dismount. If it runs out of PP you just won’t be able to perform any actions on it but it can still move around.

green_ring

Fly through the green rings to restore 60% of your HP and PP.

track_rings

These rails will move you along at max speed along a pre-determined track for free. You can exit at any point by simply hitting jump and a direction. You can actually enter these tracks at any point as well; any ring along the way will attach you to the track.

Steering

To steer, use your Camera controls (or your general movement controls if you’ve switched from TPS mode). This is the right analogue stick on controllers or by moving the mouse. Note that getting on a Rideroid will automatically switch you to TPS mode.

Going Forward

Hit action 1 to go forward, hit it again to go forward faster which will drain PP at a slow rate (around 2PP/sec). Hit it a third time to enter a “braking” state. While in this state, your turn angle is considerably tighter so consider using this to turn around quicker!

Dodge

Hit jump while holding a direction to dodge in that direction. Doing so will cancel your current movement state, so you’ll need to hit action 1 twice again to carry on moving. This costs 5 PP to execute.

Quick Turn

Hit shift-action 1 to do a 180 degree turn. Again, this will cancel your current movement state, so you’ll need to hit action 1 again to move. Costs 5 PP.

Dismount

Hitting action 2 will dismount from the Rideroid. If you’re a clumsy fool like me you’ll do this accidentally a bunch. Note that dismounting will switch you to free camera mode if you’re still in TPS mode.

Dealing Damage

Simply flying into things will deal a small amount of damage (greatly enhanced against E-trial targets like Jellyfish and shield generators). You can deal a larger amount of damage by dismounting, as it’ll hurl the Rideroid forward after you jump off.Aiming with this is a little fiddly I’ve found.

That’s it! It’s not a terribly complicated thing but regardless it’s different enough from the rest of the game that you’re going to need some pointers at least initially. Let me know if there’s anything I missed out on.