New Emergency Quests

As well as making adjustments to the rate at which Emergency Quests can occur (every 30 minutes instead of every hour as well as altering their odds of happening instead of interrupt rankings), two new emergency quests were added. This post will briefly talk about them.


Volcano Cavern Guerrilla Warfare – 火山洞窟遊撃戦

Level requirements:

  • Normal: lv10
  • Hard: lv20

This one initially feels like the other emergency quests but there is a significant difference. For one thing, there is no boss block. In fact there isn’t even a block 2. There’s only 1 block, it’s multi-party and the map size is huge.

In the old Emergency Quests, people would just skip past the single-party blocks anyway, so it’s almost like the quest is engineered based on how players have played the game so far.

The mission will have you mostly encountering Darkers, lots of Darkers. Dragonkin are an extreme minority in this mission. Not Darkers usually associated with the Caves either, as the bulk I encountered were fish-type darkers, although there were a few insect type as well (including El Ahda, a darker not seen on Amduscia at all).

The mission is timed, but unlike other timed emergency quests the mission doesn’t automatically kick you to the campship once the time is up. In fact, I’m not actually sure if you can even fail this mission, or what the condition for success is.


Gigantic Mecha Awakening – 巨大機甲種・覚醒

Level requirements:

  • Normal: lv1
  • Hard: lv20

This is the most unusual emergency quest yet. The first thing you see is a large boss teleporter, in what is the only area in the quest. It is still multi-party, however, which is again a first for this game. All boss areas before this quest was added were single-party areas. The boss warp itself should be deactivated until either everybody in the multi-party arrives, or it’s after a certain amount of time has passed.

Once everyone is in, the warp will activate and you’ll be up against a Big Verda. It appears that it has a higher chance of being boosted and having a name prefix, it isn’t guarenteed at least.

Sadly there’s nothing unusual about the fight, it’s the Big Verda you probably already know. Which means he falls apart quite fast and the bulk of the mission is the multi party smashing away at his core until it dies. The quest gives you 10 minutes to defeat the boss, but this is more than enough time so I wouldn’t worry about it.


Towards the Future

Seems Sega will be including a new miniboss in its TGS2012 demonstration this year.

Of course, if you’ve been keeping up with the data-mining you may have already spoiled the surprise for yourself. Presumably it will be an encounter in the next field to be added.

[Sources: Bumped for quest names] 

TGS 2012 and Ship Transfers

This post is just a summary of the various happenings in the world of PSO2 at the moment.

MMORPG.com – MMOFTW – PAX Prime 2012 Awards

PSO2 got some props in a video over at mmorpg.com, getting the “Rising Star” award. You can see the video here.

Unfortunately it doesn’t show anything beyond the opening movie, but it’s good to see PSO2 getting some exposure.


Tokyo Game Show 2012

This year’s TGS will be seeing 3 playable versions of PSO2 demonstrated. The PC version, PSVita version and the Android/iOS versions.  You can find Sega’s TGS portal here.

At last year’s TGS Sega streamed a couple of presentations. Whether that will happen this year or not I have no idea.

As a reminder, the 2nd Media Briefing revealed that all three versions of PSO2 would be using the same server data as each other. However, the Android/iOS version will not support cross-platform play and is a single player experience. Wonder if this will still be the case or not?


Ship Transfer Feature Announced

Let’s just get the price out of the way: 700AC, one character at a time.

Not a bad price, honestly. However you should be aware that only your character and their current inventory is transferred, as well as all forms of quest completion. Items in storage, your room settings and contents, shop, social things (team, friendlist, mail, profile) and any other data that’s attached to ships will not be transferred over. They’re not deleted, but they just don’t transfer with the character.

There is a cool-down period of 120 hours before you can transfer a character again.

If you’re a Team Master (guild leader) you can’t transfer. You also can’t transfer to a ship that’s hit its character creation limit.


Towards The Future

Next Wednesday will see the addition of the first part of the Attain New Power update, which includes the 3 new classes (Fighter, Gunner, Techer) as well as new weapon types. Presumably, the drop charts will all be different too with all the new additions. The new Interrupt Events will also be arriving, including the Naura Cake Shop complete with extremely annoying voices..

As you can see on the update page there is more to come for Attain New Power, including Team features, Story Quests and some new things for the AC Scratch.

I’m eager to hear more about the Team features more than the others, especially details around earning “Team Points”, what you do with them and information on how Team rooms will work.